Searched refs:GORO_FIREBALL (Results 1 – 2 of 2) sorted by relevance
1838 #define GORO_FIREBALL FIREBALL+1 macro1849 #define GORO_FIREBALL FIREBALL_R0 macro7306 case GORO_FIREBALL: in DoDamage()7618 case GORO_FIREBALL: in DeathString()12210 if (u->ID == GORO_FIREBALL) in DoFireball()19917 w = SpawnSprite(STAT_MISSILE, GORO_FIREBALL, s_Fireball, sp->sectnum, in InitEnemyFireball()21743 case GORO_FIREBALL: in CheckBreakToughness()
1841 #define GORO_FIREBALL FIREBALL+1 macro1852 #define GORO_FIREBALL FIREBALL_R0 macro7220 case GORO_FIREBALL: in DoDamage()7523 case GORO_FIREBALL: in DeathString()12009 if (u->ID == GORO_FIREBALL) in DoFireball()19714 w = SpawnSprite(STAT_MISSILE, GORO_FIREBALL, s_Fireball, sp->sectnum, in InitEnemyFireball()21513 case GORO_FIREBALL: in CheckBreakToughness()