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Searched refs:GP2X_BUTTON_VOLUP (Results 1 – 13 of 13) sorted by relevance

/dports/games/wizznic/Wizznic-1.1/src/platform/
H A Dgp2x.h42 #define GP2X_BUTTON_VOLUP (16) macro
61 #define PLATFORM_BUTTON_VOLUP GP2X_BUTTON_VOLUP
H A Dwiz.h44 #define GP2X_BUTTON_VOLUP (16) macro
63 #define PLATFORM_BUTTON_VOLUP GP2X_BUTTON_VOLUP
H A Dpspspec.h50 #define PLATFORM_BUTTON_VOLUP GP2X_BUTTON_VOLUP
/dports/games/openjazz/openjazz-20190106/src/platforms/
H A Dwiz.h23 #define GP2X_BUTTON_VOLUP (16) macro
/dports/games/powder/powder118_src/port/gp2x/
H A Dgp2x.h18 #define GP2X_BUTTON_VOLUP (16) macro
/dports/games/amoebax/amoebax-0.2.1/src/
H A Dgp2x.h39 #define GP2X_BUTTON_VOLUP (16) macro
H A DSystem.cxx515 if ( GP2X_BUTTON_VOLUP == event.jbutton.button ) in run()
/dports/games/tecnoballz/tecnoballz-0.93.1/include/
H A Dhandler_keyboard.h59 GP2X_BUTTON_VOLUP, enumerator
/dports/games/openjazz/openjazz-20190106/src/
H A Dmain.cpp519 if (event.jbutton.button == GP2X_BUTTON_VOLUP ) {
/dports/games/tecnoballz/tecnoballz-0.93.1/src/
H A Dhandler_keyboard.cc300 if (event->jbutton.button == GP2X_BUTTON_VOLUP) in handle_console_buttons()
359 if (event->jbutton.button == GP2X_BUTTON_VOLUP in handle_console_buttons()
/dports/games/wizznic/Wizznic-1.1/src/
H A Dinput.c146 case GP2X_BUTTON_VOLUP: in runControls()
/dports/games/tong/tong/
H A Dtong.cpp83 #define GP2X_BUTTON_VOLUP 16 macro
2243 case GP2X_BUTTON_VOLUP: in read_input()
2363 case GP2X_BUTTON_VOLUP: in read_input()
/dports/games/powermanga/powermanga-0.93.1/src/
H A Ddisplay_sdl.c74 GP2X_BUTTON_VOLUP, enumerator
755 keys_down[K_PAGEUP] = gp2x_buttons[GP2X_BUTTON_VOLUP]; in display_handle_console_buttons()