Searched refs:GP_MATERIAL_BUFFER_LEN (Results 1 – 6 of 6) sorted by relevance
72 #ifdef GP_MATERIAL_BUFFER_LEN76 gpMaterial materials[GP_MATERIAL_BUFFER_LEN];351 # ifdef GP_MATERIAL_BUFFER_LEN383 # ifdef GP_MATERIAL_BUFFER_LEN437 # ifdef GP_MATERIAL_BUFFER_LEN442 # ifdef GP_MATERIAL_BUFFER_LEN510 # ifdef GP_MATERIAL_BUFFER_LEN515 # ifdef GP_MATERIAL_BUFFER_LEN530 # ifdef GP_MATERIAL_BUFFER_LEN555 # ifdef GP_MATERIAL_BUFFER_LEN
117 gpMaterial mat_data[GP_MATERIAL_BUFFER_LEN];121 struct GPUTexture *tex_fill[GP_MATERIAL_BUFFER_LEN];122 struct GPUTexture *tex_stroke[GP_MATERIAL_BUFFER_LEN];
185 bool reuse_matpool = matpool && ((matpool->used_count + mat_len) <= GP_MATERIAL_BUFFER_LEN); in gpencil_material_pool_create()204 if ((i > 0) && (pool->used_count == GP_MATERIAL_BUFFER_LEN)) { in gpencil_material_pool_create()315 int pool_id = mat_id / GP_MATERIAL_BUFFER_LEN; in gpencil_material_resources_get()319 mat_id = mat_id % GP_MATERIAL_BUFFER_LEN; in gpencil_material_resources_get()
172 "#define GP_MATERIAL_BUFFER_LEN " STRINGIFY(GP_MATERIAL_BUFFER_LEN) "\n", in GPENCIL_shader_geometry_get()
37 #define GP_MATERIAL_BUFFER_LEN 256 macro
295 vert->mat = (is_endpoint) ? -1 : (gps->mat_nr % GP_MATERIAL_BUFFER_LEN); in gpencil_buffer_add_point()