Searched refs:GRENADE_ENERGY_USE (Results 1 – 1 of 1) sorted by relevance
125 #define GRENADE_ENERGY_USE (4) macro126 #define BFG_ENERGY_USE (GRENADE_ENERGY_USE << 1)1456 else if (gamestate.ammo >= GRENADE_ENERGY_USE) in ComputeAvailWeapons()4329 if (gamestate.ammo >= GRENADE_ENERGY_USE) { in T_Attack()4330 gamestate.ammo -= GRENADE_ENERGY_USE; in T_Attack()