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Searched refs:GRENADE_ENERGY_USE (Results 1 – 1 of 1) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_agent.cpp125 #define GRENADE_ENERGY_USE (4) macro
126 #define BFG_ENERGY_USE (GRENADE_ENERGY_USE << 1)
1456 else if (gamestate.ammo >= GRENADE_ENERGY_USE) in ComputeAvailWeapons()
4329 if (gamestate.ammo >= GRENADE_ENERGY_USE) { in T_Attack()
4330 gamestate.ammo -= GRENADE_ENERGY_USE; in T_Attack()