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Searched refs:GRID4H (Results 1 – 3 of 3) sorted by relevance

/dports/games/yadex/yadex-1.7.0/src/
H A Dyadex.h255 const acolour_t GRID4H = 33; variable
H A Dyadex.cc1333 else if (n == GRID4H) c.set (0xb0, 0xb0, 0xff); in add_base_colours()
1341 else if (n == GRID4H) c.set (0, 0, 0x80); in add_base_colours()
H A Ddrawmap.cc251 set_colour (GRID4H); in draw_grid()