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Searched refs:GRID_MAX_X (Results 1 – 2 of 2) sorted by relevance

/dports/games/legend-of-edgar/edgar-1.34/src/
H A Dcollisions.c30 static Grid grid[GRID_MAX_Y][GRID_MAX_X];
40 for (x=0;x<GRID_MAX_X;x++) in initCollisionGrid()
92 if (x < 0 || x >= GRID_MAX_X || y < 0 || y >= GRID_MAX_Y) in addToList()
121 for (x=0;x<GRID_MAX_X;x++) in freeCollisionGrid()
144 for (j=0;j<GRID_MAX_X;j++) in doCollisions()
271 for (j=0;j<GRID_MAX_X;j++) in checkEntityToEntity()
H A Ddefs.h28 #define GRID_MAX_X 80 macro