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Searched refs:GRID_SEEN (Results 1 – 3 of 3) sorted by relevance

/dports/games/zangband/zangband/src/
H A Dcave.c1132 pc_ptr->player &= ~(GRID_SEEN); in note_spot()
1136 pc_ptr->player |= (GRID_SEEN); in note_spot()
1373 pc_ptr->player &= ~(GRID_LITE | GRID_VIEW | GRID_SEEN); in forget_view()
2017 pc_ptr->player &= ~(GRID_VIEW | GRID_SEEN); in update_view()
2253 pc_ptr->player |= GRID_SEEN; in update_view()
2302 if (!(player & (GRID_SEEN))) in update_view()
2426 pc_ptr->player |= GRID_SEEN; in mon_lite_hack()
2476 pc_ptr->player &= ~(GRID_SEEN); in update_mon_lite()
2509 pc_ptr->player &= ~(GRID_SEEN); in update_mon_lite()
H A Ddefines.h2433 #define GRID_SEEN 0x04 /* In LOS + Lit in some way */ macro
4632 (((C)->player & (GRID_SEEN)) != 0)
H A Dmaid-grf.c2059 bool visible = player & GRID_SEEN; in map_info()