Searched refs:GRID_SEEN (Results 1 – 3 of 3) sorted by relevance
1132 pc_ptr->player &= ~(GRID_SEEN); in note_spot()1136 pc_ptr->player |= (GRID_SEEN); in note_spot()1373 pc_ptr->player &= ~(GRID_LITE | GRID_VIEW | GRID_SEEN); in forget_view()2017 pc_ptr->player &= ~(GRID_VIEW | GRID_SEEN); in update_view()2253 pc_ptr->player |= GRID_SEEN; in update_view()2302 if (!(player & (GRID_SEEN))) in update_view()2426 pc_ptr->player |= GRID_SEEN; in mon_lite_hack()2476 pc_ptr->player &= ~(GRID_SEEN); in update_mon_lite()2509 pc_ptr->player &= ~(GRID_SEEN); in update_mon_lite()
2433 #define GRID_SEEN 0x04 /* In LOS + Lit in some way */ macro4632 (((C)->player & (GRID_SEEN)) != 0)
2059 bool visible = player & GRID_SEEN; in map_info()