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Searched refs:GRINDERS (Results 1 – 3 of 3) sorted by relevance

/dports/editors/uemacs/uemacs-4.0/h/
H A Dmswin.h10 #define GRINDERS 8 /* 0 to use the hourglass, 8 to use the animated macro
99 #if GRINDERS != 0
100 HCURSOR GrinderCursor [GRINDERS];/* handles for the grinder animation */
136 #if GRINDERS != 0
137 extern HCURSOR GrinderCursor [GRINDERS];/* handles for the grinder animation */
/dports/editors/uemacs/uemacs-4.0/src/
H A Dmswsys.c59 #if GRINDERS != 0
107 #if GRINDERS != 0 in longop()
108 if (++GrinderIndex >= GRINDERS) GrinderIndex = 0; in longop()
310 #if GRINDERS == 0 in WinInit()
314 for (i = 0; i < GRINDERS; i++) { in WinInit()
1116 #if GRINDERS != 0
1121 #if GRINDERS == 0
1133 #if GRINDERS != 0
/dports/games/connectagram/connectagram-1.2.11/data/en/
H A Dwords28150 GRINDERS