Searched refs:GROUP_BLACKSMITH (Results 1 – 18 of 18) sorted by relevance
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/ |
H A D | ReadPngInterface.cpp | 177 LG(CST_BLACKSMITH_0,GROUP_BLACKSMITH,LCT_BLACKSMITH_0_G); in load_png_graphics() 178 LG(CST_BLACKSMITH_1,GROUP_BLACKSMITH,LCT_BLACKSMITH_1_G); in load_png_graphics() 179 LG(CST_BLACKSMITH_2,GROUP_BLACKSMITH,LCT_BLACKSMITH_2_G); in load_png_graphics() 180 LG(CST_BLACKSMITH_3,GROUP_BLACKSMITH,LCT_BLACKSMITH_3_G); in load_png_graphics() 181 LG(CST_BLACKSMITH_4,GROUP_BLACKSMITH,LCT_BLACKSMITH_4_G); in load_png_graphics() 182 LG(CST_BLACKSMITH_5,GROUP_BLACKSMITH,LCT_BLACKSMITH_5_G); in load_png_graphics() 183 LG(CST_BLACKSMITH_6,GROUP_BLACKSMITH,LCT_BLACKSMITH_6_G); in load_png_graphics()
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H A D | Mps.cpp | 126 case GROUP_BLACKSMITH: in playBuildingSound()
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H A D | Dialog.cpp | 468 setTableRC("statistic", 12, 2, _("Blacksmiths"), group_count[GROUP_BLACKSMITH]); in gameStats() 594 ,group_count[GROUP_POTTERY], group_count[GROUP_BLACKSMITH] in saveGameStats()
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H A D | MpsInterface.cpp | 117 case GROUP_BLACKSMITH: in mps_refresh()
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H A D | ButtonPanel.cpp | 369 case GROUP_BLACKSMITH: in newTechMessage()
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/dports/games/lincity/lincity-1.13.1/ |
H A D | readpng.c | 294 LG(CST_BLACKSMITH_0,GROUP_BLACKSMITH,LCT_BLACKSMITH_0_G); in load_png_graphics() 295 LG(CST_BLACKSMITH_1,GROUP_BLACKSMITH,LCT_BLACKSMITH_1_G); in load_png_graphics() 296 LG(CST_BLACKSMITH_2,GROUP_BLACKSMITH,LCT_BLACKSMITH_2_G); in load_png_graphics() 297 LG(CST_BLACKSMITH_3,GROUP_BLACKSMITH,LCT_BLACKSMITH_3_G); in load_png_graphics() 298 LG(CST_BLACKSMITH_4,GROUP_BLACKSMITH,LCT_BLACKSMITH_4_G); in load_png_graphics() 299 LG(CST_BLACKSMITH_5,GROUP_BLACKSMITH,LCT_BLACKSMITH_5_G); in load_png_graphics() 300 LG(CST_BLACKSMITH_6,GROUP_BLACKSMITH,LCT_BLACKSMITH_6_G); in load_png_graphics()
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H A D | lintypes.c | 348 GROUP_BLACKSMITH, 1282 main_types[CST_BLACKSMITH_0].group=GROUP_BLACKSMITH; in init_types() 1286 main_types[CST_BLACKSMITH_1].group=GROUP_BLACKSMITH; in init_types() 1290 main_types[CST_BLACKSMITH_2].group=GROUP_BLACKSMITH; in init_types() 1294 main_types[CST_BLACKSMITH_3].group=GROUP_BLACKSMITH; in init_types() 1298 main_types[CST_BLACKSMITH_4].group=GROUP_BLACKSMITH; in init_types() 1302 main_types[CST_BLACKSMITH_5].group=GROUP_BLACKSMITH; in init_types() 1306 main_types[CST_BLACKSMITH_6].group=GROUP_BLACKSMITH; in init_types()
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H A D | main.c | 785 ,group_count[GROUP_POTTERY], group_count[GROUP_BLACKSMITH] in compile_results()
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H A D | module_buttons.c | 335 else if (module == GROUP_BLACKSMITH) in activate_module()
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H A D | mps.c | 147 case (GROUP_BLACKSMITH): in mps_update()
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H A D | simulate.c | 202 case GROUP_BLACKSMITH: in simulate_mappoints()
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H A D | ldsvguts.c | 660 else if (MP_GROUP(x,y) == GROUP_BLACKSMITH) in reset_animation_times()
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H A D | lin-city.h | 953 #define GROUP_BLACKSMITH 27 macro
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H A D | engine.c | 713 else if (MP_GROUP(x,y) == GROUP_BLACKSMITH) in do_random_fire()
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/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/ |
H A D | lintypes.cpp | 321 GROUP_BLACKSMITH,
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H A D | simulate.cpp | 444 case GROUP_BLACKSMITH: in simulate_mappoints()
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H A D | lin-city.h | 742 #define GROUP_BLACKSMITH 27 macro
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H A D | engine.cpp | 622 else if (MP_GROUP(x, y) == GROUP_BLACKSMITH) in do_random_fire()
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