Home
last modified time | relevance | path

Searched refs:GROUP_BLACKSMITH (Results 1 – 18 of 18) sorted by relevance

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DReadPngInterface.cpp177 LG(CST_BLACKSMITH_0,GROUP_BLACKSMITH,LCT_BLACKSMITH_0_G); in load_png_graphics()
178 LG(CST_BLACKSMITH_1,GROUP_BLACKSMITH,LCT_BLACKSMITH_1_G); in load_png_graphics()
179 LG(CST_BLACKSMITH_2,GROUP_BLACKSMITH,LCT_BLACKSMITH_2_G); in load_png_graphics()
180 LG(CST_BLACKSMITH_3,GROUP_BLACKSMITH,LCT_BLACKSMITH_3_G); in load_png_graphics()
181 LG(CST_BLACKSMITH_4,GROUP_BLACKSMITH,LCT_BLACKSMITH_4_G); in load_png_graphics()
182 LG(CST_BLACKSMITH_5,GROUP_BLACKSMITH,LCT_BLACKSMITH_5_G); in load_png_graphics()
183 LG(CST_BLACKSMITH_6,GROUP_BLACKSMITH,LCT_BLACKSMITH_6_G); in load_png_graphics()
H A DMps.cpp126 case GROUP_BLACKSMITH: in playBuildingSound()
H A DDialog.cpp468 setTableRC("statistic", 12, 2, _("Blacksmiths"), group_count[GROUP_BLACKSMITH]); in gameStats()
594 ,group_count[GROUP_POTTERY], group_count[GROUP_BLACKSMITH] in saveGameStats()
H A DMpsInterface.cpp117 case GROUP_BLACKSMITH: in mps_refresh()
H A DButtonPanel.cpp369 case GROUP_BLACKSMITH: in newTechMessage()
/dports/games/lincity/lincity-1.13.1/
H A Dreadpng.c294 LG(CST_BLACKSMITH_0,GROUP_BLACKSMITH,LCT_BLACKSMITH_0_G); in load_png_graphics()
295 LG(CST_BLACKSMITH_1,GROUP_BLACKSMITH,LCT_BLACKSMITH_1_G); in load_png_graphics()
296 LG(CST_BLACKSMITH_2,GROUP_BLACKSMITH,LCT_BLACKSMITH_2_G); in load_png_graphics()
297 LG(CST_BLACKSMITH_3,GROUP_BLACKSMITH,LCT_BLACKSMITH_3_G); in load_png_graphics()
298 LG(CST_BLACKSMITH_4,GROUP_BLACKSMITH,LCT_BLACKSMITH_4_G); in load_png_graphics()
299 LG(CST_BLACKSMITH_5,GROUP_BLACKSMITH,LCT_BLACKSMITH_5_G); in load_png_graphics()
300 LG(CST_BLACKSMITH_6,GROUP_BLACKSMITH,LCT_BLACKSMITH_6_G); in load_png_graphics()
H A Dlintypes.c348 GROUP_BLACKSMITH,
1282 main_types[CST_BLACKSMITH_0].group=GROUP_BLACKSMITH; in init_types()
1286 main_types[CST_BLACKSMITH_1].group=GROUP_BLACKSMITH; in init_types()
1290 main_types[CST_BLACKSMITH_2].group=GROUP_BLACKSMITH; in init_types()
1294 main_types[CST_BLACKSMITH_3].group=GROUP_BLACKSMITH; in init_types()
1298 main_types[CST_BLACKSMITH_4].group=GROUP_BLACKSMITH; in init_types()
1302 main_types[CST_BLACKSMITH_5].group=GROUP_BLACKSMITH; in init_types()
1306 main_types[CST_BLACKSMITH_6].group=GROUP_BLACKSMITH; in init_types()
H A Dmain.c785 ,group_count[GROUP_POTTERY], group_count[GROUP_BLACKSMITH] in compile_results()
H A Dmodule_buttons.c335 else if (module == GROUP_BLACKSMITH) in activate_module()
H A Dmps.c147 case (GROUP_BLACKSMITH): in mps_update()
H A Dsimulate.c202 case GROUP_BLACKSMITH: in simulate_mappoints()
H A Dldsvguts.c660 else if (MP_GROUP(x,y) == GROUP_BLACKSMITH) in reset_animation_times()
H A Dlin-city.h953 #define GROUP_BLACKSMITH 27 macro
H A Dengine.c713 else if (MP_GROUP(x,y) == GROUP_BLACKSMITH) in do_random_fire()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlintypes.cpp321 GROUP_BLACKSMITH,
H A Dsimulate.cpp444 case GROUP_BLACKSMITH: in simulate_mappoints()
H A Dlin-city.h742 #define GROUP_BLACKSMITH 27 macro
H A Dengine.cpp622 else if (MP_GROUP(x, y) == GROUP_BLACKSMITH) in do_random_fire()