Searched refs:GROUP_BURNT (Results 1 – 11 of 11) sorted by relevance
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/ |
H A D | lintypes.cpp | 377 GROUP_BURNT,
|
H A D | simulate.cpp | 645 … || MP_GROUP(x, y) == GROUP_MONUMENT || MP_GROUP(x, y) == GROUP_BURNT) ;/* do nothing */ in sust_fire_cover()
|
H A D | lin-city.h | 782 #define GROUP_BURNT 32 macro
|
H A D | engine.cpp | 411 MP_GROUP(x, y) = GROUP_BURNT; in bulldoze_item()
|
/dports/games/lincity/lincity-1.13.1/ |
H A D | simulate.c | 810 || MP_GROUP(x,y) == GROUP_BURNT) in sust_fire_cover()
|
H A D | lintypes.c | 409 GROUP_BURNT, 1210 main_types[CST_BURNT].group=GROUP_BURNT; in init_types()
|
H A D | readpng.c | 213 LG(CST_BURNT,GROUP_BURNT,LCT_BURNT_G); in load_png_graphics()
|
H A D | lin-city.h | 993 #define GROUP_BURNT 32 macro
|
H A D | engine.c | 260 MP_GROUP(x,y) = GROUP_BURNT; in bulldoze_item()
|
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/ |
H A D | ReadPngInterface.cpp | 57 LG(CST_BURNT,GROUP_BURNT,LCT_BURNT_G); in load_png_graphics()
|
H A D | MiniMap.cpp | 686 if( MP_GROUP( x, y ) == GROUP_BURNT ){ in getColor()
|