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Searched refs:GROUP_BURNT (Results 1 – 11 of 11) sorted by relevance

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlintypes.cpp377 GROUP_BURNT,
H A Dsimulate.cpp645 … || MP_GROUP(x, y) == GROUP_MONUMENT || MP_GROUP(x, y) == GROUP_BURNT) ;/* do nothing */ in sust_fire_cover()
H A Dlin-city.h782 #define GROUP_BURNT 32 macro
H A Dengine.cpp411 MP_GROUP(x, y) = GROUP_BURNT; in bulldoze_item()
/dports/games/lincity/lincity-1.13.1/
H A Dsimulate.c810 || MP_GROUP(x,y) == GROUP_BURNT) in sust_fire_cover()
H A Dlintypes.c409 GROUP_BURNT,
1210 main_types[CST_BURNT].group=GROUP_BURNT; in init_types()
H A Dreadpng.c213 LG(CST_BURNT,GROUP_BURNT,LCT_BURNT_G); in load_png_graphics()
H A Dlin-city.h993 #define GROUP_BURNT 32 macro
H A Dengine.c260 MP_GROUP(x,y) = GROUP_BURNT; in bulldoze_item()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DReadPngInterface.cpp57 LG(CST_BURNT,GROUP_BURNT,LCT_BURNT_G); in load_png_graphics()
H A DMiniMap.cpp686 if( MP_GROUP( x, y ) == GROUP_BURNT ){ in getColor()