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Searched refs:GROUP_MILL_TECH (Results 1 – 6 of 6) sorted by relevance

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlintypes.cpp339 GROUP_MILL_TECH},
H A Dlin-city.h755 #define GROUP_MILL_TECH 25 macro
/dports/games/lincity/lincity-1.13.1/
H A Dmodule_buttons.c342 if (GROUP_MILL_TECH > 0) in activate_module()
H A Dlin-city.h966 #define GROUP_MILL_TECH 25 macro
H A Dlintypes.c367 GROUP_MILL_TECH
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DButtonPanel.cpp375 if (GROUP_MILL_TECH > 0){ in newTechMessage()