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Searched refs:GROUP_RAIL_BRIDGE (Results 1 – 13 of 13) sorted by relevance

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dtransport.cpp54 else if (group == GROUP_RAIL || group == GROUP_RAIL_BRIDGE) in max_load()
739 if ((MP_GROUP(x, y-1) == GROUP_RAIL_BRIDGE && ( in connect_transport()
740 … MP_GROUP(x, y+1) == GROUP_RAIL_BRIDGE || MP_GROUP(x, y+2) == GROUP_RAIL_BRIDGE)) in connect_transport()
742 … MP_GROUP(x, y-1) == GROUP_RAIL_BRIDGE || MP_GROUP(x, y-2) == GROUP_RAIL_BRIDGE))) in connect_transport()
745 … MP_GROUP(x+1, y) == GROUP_RAIL_BRIDGE || MP_GROUP(x+2, y) == GROUP_RAIL_BRIDGE)) in connect_transport()
747 … MP_GROUP(x-1, y) == GROUP_RAIL_BRIDGE || MP_GROUP(x-2, y) == GROUP_RAIL_BRIDGE))) in connect_transport()
750 else if (MP_GROUP(x, y-1) == GROUP_RAIL_BRIDGE) in connect_transport()
752 else if (MP_GROUP(x-1, y) == GROUP_RAIL_BRIDGE) in connect_transport()
771 case GROUP_RAIL_BRIDGE: in connect_transport()
773 if (MP_GROUP(x, y-1) == GROUP_RAIL_BRIDGE || MP_GROUP(x, y+1) == GROUP_RAIL_BRIDGE in connect_transport()
[all …]
H A Dtransport.h18 (MP_GROUP(x,y) == GROUP_RAIL_BRIDGE))
H A Dpower.h48 (MP_GROUP(x,y) == GROUP_RAIL_BRIDGE))
H A Dlintypes.cpp566 GROUP_RAIL_BRIDGE,
H A Dengine.cpp314 selected_module_cost = get_group_cost(GROUP_RAIL_BRIDGE); in place_item()
425 if (g == GROUP_TRACK_BRIDGE || g == GROUP_ROAD_BRIDGE || g == GROUP_RAIL_BRIDGE){ in bulldoze_item()
H A Dsimulate.cpp356 case GROUP_RAIL_BRIDGE: in simulate_mappoints()
H A Dlin-city.h922 #define GROUP_RAIL_BRIDGE 48 macro
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DMapEdit.cpp207 MP_GROUP( x, y ) == GROUP_RAIL || MP_GROUP( x, y ) == GROUP_RAIL_BRIDGE ) in editMap()
211 MP_GROUP( x, y ) == GROUP_RAIL || MP_GROUP( x, y ) == GROUP_RAIL_BRIDGE ) in editMap()
214 if( MP_GROUP( x, y ) == GROUP_RAIL || MP_GROUP( x, y ) == GROUP_RAIL_BRIDGE ) in editMap()
H A DReadPngInterface.cpp97 LG(CST_RAIL_BRIDGE_LR,GROUP_RAIL_BRIDGE,LCT_RAIL_BRIDGE_LR_G); in load_png_graphics()
98 LG(CST_RAIL_BRIDGE_UD,GROUP_RAIL_BRIDGE,LCT_RAIL_BRIDGE_UD_G); in load_png_graphics()
99 LG(CST_RAIL_BRIDGE_LRPG,GROUP_RAIL_BRIDGE,LCT_RAIL_BRIDGE_LRPG_G); in load_png_graphics()
100 LG(CST_RAIL_BRIDGE_UDPG,GROUP_RAIL_BRIDGE,LCT_RAIL_BRIDGE_UDPG_G); in load_png_graphics()
H A DMps.cpp186 case GROUP_RAIL_BRIDGE: in playBuildingSound()
H A DGameView.cpp1757 return get_group_cost( GROUP_RAIL_BRIDGE ); in buildCost()
1762 … MP_GROUP( tile.x, tile.y) == GROUP_RAIL || MP_GROUP( tile.x, tile.y) == GROUP_RAIL_BRIDGE)) in buildCost()
1764 … (MP_GROUP( tile.x, tile.y) == GROUP_RAIL || MP_GROUP( tile.x, tile.y) == GROUP_RAIL_BRIDGE)) in buildCost()
H A DMpsInterface.cpp166 case GROUP_RAIL_BRIDGE: in mps_refresh()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dmarket.cpp862 case GROUP_RAIL_BRIDGE: in put_stuff2()
919 case GROUP_RAIL_BRIDGE: in put_stuff3()
977 case GROUP_RAIL_BRIDGE: in put_stuff4()