Searched refs:GROUP_RAIL_BRIDGE (Results 1 – 13 of 13) sorted by relevance
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/ |
H A D | transport.cpp | 54 else if (group == GROUP_RAIL || group == GROUP_RAIL_BRIDGE) in max_load() 739 if ((MP_GROUP(x, y-1) == GROUP_RAIL_BRIDGE && ( in connect_transport() 740 … MP_GROUP(x, y+1) == GROUP_RAIL_BRIDGE || MP_GROUP(x, y+2) == GROUP_RAIL_BRIDGE)) in connect_transport() 742 … MP_GROUP(x, y-1) == GROUP_RAIL_BRIDGE || MP_GROUP(x, y-2) == GROUP_RAIL_BRIDGE))) in connect_transport() 745 … MP_GROUP(x+1, y) == GROUP_RAIL_BRIDGE || MP_GROUP(x+2, y) == GROUP_RAIL_BRIDGE)) in connect_transport() 747 … MP_GROUP(x-1, y) == GROUP_RAIL_BRIDGE || MP_GROUP(x-2, y) == GROUP_RAIL_BRIDGE))) in connect_transport() 750 else if (MP_GROUP(x, y-1) == GROUP_RAIL_BRIDGE) in connect_transport() 752 else if (MP_GROUP(x-1, y) == GROUP_RAIL_BRIDGE) in connect_transport() 771 case GROUP_RAIL_BRIDGE: in connect_transport() 773 if (MP_GROUP(x, y-1) == GROUP_RAIL_BRIDGE || MP_GROUP(x, y+1) == GROUP_RAIL_BRIDGE in connect_transport() [all …]
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H A D | transport.h | 18 (MP_GROUP(x,y) == GROUP_RAIL_BRIDGE))
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H A D | power.h | 48 (MP_GROUP(x,y) == GROUP_RAIL_BRIDGE))
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H A D | lintypes.cpp | 566 GROUP_RAIL_BRIDGE,
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H A D | engine.cpp | 314 selected_module_cost = get_group_cost(GROUP_RAIL_BRIDGE); in place_item() 425 if (g == GROUP_TRACK_BRIDGE || g == GROUP_ROAD_BRIDGE || g == GROUP_RAIL_BRIDGE){ in bulldoze_item()
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H A D | simulate.cpp | 356 case GROUP_RAIL_BRIDGE: in simulate_mappoints()
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H A D | lin-city.h | 922 #define GROUP_RAIL_BRIDGE 48 macro
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/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/ |
H A D | MapEdit.cpp | 207 MP_GROUP( x, y ) == GROUP_RAIL || MP_GROUP( x, y ) == GROUP_RAIL_BRIDGE ) in editMap() 211 MP_GROUP( x, y ) == GROUP_RAIL || MP_GROUP( x, y ) == GROUP_RAIL_BRIDGE ) in editMap() 214 if( MP_GROUP( x, y ) == GROUP_RAIL || MP_GROUP( x, y ) == GROUP_RAIL_BRIDGE ) in editMap()
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H A D | ReadPngInterface.cpp | 97 LG(CST_RAIL_BRIDGE_LR,GROUP_RAIL_BRIDGE,LCT_RAIL_BRIDGE_LR_G); in load_png_graphics() 98 LG(CST_RAIL_BRIDGE_UD,GROUP_RAIL_BRIDGE,LCT_RAIL_BRIDGE_UD_G); in load_png_graphics() 99 LG(CST_RAIL_BRIDGE_LRPG,GROUP_RAIL_BRIDGE,LCT_RAIL_BRIDGE_LRPG_G); in load_png_graphics() 100 LG(CST_RAIL_BRIDGE_UDPG,GROUP_RAIL_BRIDGE,LCT_RAIL_BRIDGE_UDPG_G); in load_png_graphics()
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H A D | Mps.cpp | 186 case GROUP_RAIL_BRIDGE: in playBuildingSound()
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H A D | GameView.cpp | 1757 return get_group_cost( GROUP_RAIL_BRIDGE ); in buildCost() 1762 … MP_GROUP( tile.x, tile.y) == GROUP_RAIL || MP_GROUP( tile.x, tile.y) == GROUP_RAIL_BRIDGE)) in buildCost() 1764 … (MP_GROUP( tile.x, tile.y) == GROUP_RAIL || MP_GROUP( tile.x, tile.y) == GROUP_RAIL_BRIDGE)) in buildCost()
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H A D | MpsInterface.cpp | 166 case GROUP_RAIL_BRIDGE: in mps_refresh()
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/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/ |
H A D | market.cpp | 862 case GROUP_RAIL_BRIDGE: in put_stuff2() 919 case GROUP_RAIL_BRIDGE: in put_stuff3() 977 case GROUP_RAIL_BRIDGE: in put_stuff4()
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