Searched refs:GROUP_RESIDENCE_LH (Results 1 – 16 of 16) sorted by relevance
840 #define GROUP_RESIDENCE_LH 38 macro934 (group == GROUP_RESIDENCE_LH) || \
446 GROUP_RESIDENCE_LH,
378 case GROUP_RESIDENCE_LH: in simulate_mappoints()
195 case GROUP_RESIDENCE_LH: in playBuildingSound()
146 if( group == GROUP_RESIDENCE_LH || group == GROUP_RESIDENCE_MH in requiredTech()163 if( group == GROUP_RESIDENCE_LH || group == GROUP_RESIDENCE_MH in enoughTech()
421 group_count[GROUP_RESIDENCE_LH] + in gameStats()556 group_count[GROUP_RESIDENCE_LH] + in saveGameStats()
175 case GROUP_RESIDENCE_LH: in mps_refresh()
282 LG(CST_RESIDENCE_LH,GROUP_RESIDENCE_LH,LCT_RESIDENCE_LH_G); in load_png_graphics()
1051 #define GROUP_RESIDENCE_LH 38 macro1085 (group == GROUP_RESIDENCE_LH) || \
776 group_count[GROUP_RESIDENCE_LH] + in compile_results()
484 GROUP_RESIDENCE_LH,508 GROUP_RESIDENCE_LH,654 main_types[CST_RESIDENCE_LH].group=GROUP_RESIDENCE_LH; in init_types()
119 selected_module_cost = get_group_cost (GROUP_RESIDENCE_LH); in draw_help_page()
204 case GROUP_RESIDENCE_LH: in mps_update()
136 case GROUP_RESIDENCE_LH: in simulate_mappoints()
399 LG(CST_RESIDENCE_LH,GROUP_RESIDENCE_LH,LCT_RESIDENCE_LH_G); in load_png_graphics()
1023 cost = get_group_cost(GROUP_RESIDENCE_LH); in choose_residence()