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Searched refs:GROUP_RESIDENCE_LH (Results 1 – 16 of 16) sorted by relevance

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlin-city.h840 #define GROUP_RESIDENCE_LH 38 macro
934 (group == GROUP_RESIDENCE_LH) || \
H A Dlintypes.cpp446 GROUP_RESIDENCE_LH,
H A Dsimulate.cpp378 case GROUP_RESIDENCE_LH: in simulate_mappoints()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DMps.cpp195 case GROUP_RESIDENCE_LH: in playBuildingSound()
H A DButtonPanel.cpp146 if( group == GROUP_RESIDENCE_LH || group == GROUP_RESIDENCE_MH in requiredTech()
163 if( group == GROUP_RESIDENCE_LH || group == GROUP_RESIDENCE_MH in enoughTech()
H A DDialog.cpp421 group_count[GROUP_RESIDENCE_LH] + in gameStats()
556 group_count[GROUP_RESIDENCE_LH] + in saveGameStats()
H A DMpsInterface.cpp175 case GROUP_RESIDENCE_LH: in mps_refresh()
H A DReadPngInterface.cpp282 LG(CST_RESIDENCE_LH,GROUP_RESIDENCE_LH,LCT_RESIDENCE_LH_G); in load_png_graphics()
/dports/games/lincity/lincity-1.13.1/
H A Dlin-city.h1051 #define GROUP_RESIDENCE_LH 38 macro
1085 (group == GROUP_RESIDENCE_LH) || \
H A Dmain.c776 group_count[GROUP_RESIDENCE_LH] + in compile_results()
H A Dlintypes.c484 GROUP_RESIDENCE_LH,
508 GROUP_RESIDENCE_LH,
654 main_types[CST_RESIDENCE_LH].group=GROUP_RESIDENCE_LH; in init_types()
H A Dlchelp.c119 selected_module_cost = get_group_cost (GROUP_RESIDENCE_LH); in draw_help_page()
H A Dmps.c204 case GROUP_RESIDENCE_LH: in mps_update()
H A Dsimulate.c136 case GROUP_RESIDENCE_LH: in simulate_mappoints()
H A Dreadpng.c399 LG(CST_RESIDENCE_LH,GROUP_RESIDENCE_LH,LCT_RESIDENCE_LH_G); in load_png_graphics()
H A Dmouse.c1023 cost = get_group_cost(GROUP_RESIDENCE_LH); in choose_residence()