Searched refs:GROUP_SHANTY (Results 1 – 20 of 20) sorted by relevance
/dports/games/lincity/lincity-1.13.1/modules/ |
H A D | shanty.c | 26 r = spiral_find_group (x, y, GROUP_SHANTY); in add_a_shanty() 76 r = spiral_find_group (x, y, GROUP_SHANTY); in remove_a_shanty()
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/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/ |
H A D | MapEdit.cpp | 106 else if (g == GROUP_SHANTY && shanty_bul_flag == 0) in check_bulldoze_area() 108 if( last_message_group != GROUP_SHANTY ){ in check_bulldoze_area() 110 last_message_group = GROUP_SHANTY; in check_bulldoze_area()
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H A D | Mps.cpp | 268 case GROUP_SHANTY: in playBuildingSound()
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H A D | Dialog.cpp | 445 setTableRC("statistic", 6, 3, _("Shanties"), group_count[GROUP_SHANTY]); in gameStats() 574 group_count[GROUP_SHANTY]); in saveGameStats()
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H A D | ReadPngInterface.cpp | 242 LG(CST_SHANTY,GROUP_SHANTY,LCT_SHANTY_G); in load_png_graphics()
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/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/ |
H A D | shanty.cpp | 25 r = spiral_find_group(x, y, GROUP_SHANTY); in add_a_shanty() 80 r = spiral_find_group(x, y, GROUP_SHANTY); in update_shanty()
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/dports/games/lincity/lincity-1.13.1/ |
H A D | engine.c | 251 else if (g == GROUP_SHANTY) { in bulldoze_item() 723 else if (MP_GROUP(x,y) == GROUP_SHANTY) in do_random_fire() 863 else if (MP_GROUP(x,y) == GROUP_SHANTY) in do_bulldoze_area()
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H A D | main.c | 808 group_count[GROUP_SHANTY]); in compile_results()
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H A D | simulate.c | 220 case GROUP_SHANTY: in simulate_mappoints()
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H A D | lintypes.c | 422 GROUP_SHANTY, 1472 main_types[CST_SHANTY].group=GROUP_SHANTY; in init_types()
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H A D | readpng.c | 359 LG(CST_SHANTY,GROUP_SHANTY,LCT_SHANTY_G); in load_png_graphics()
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H A D | ldsvguts.c | 609 numof_shanties = count_groups (GROUP_SHANTY); in load_city()
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H A D | lin-city.h | 1001 #define GROUP_SHANTY 33 macro
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H A D | mouse.c | 781 else if (g == GROUP_SHANTY && shanty_bul_flag == 0) { in check_bulldoze_area()
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/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/ |
H A D | lintypes.cpp | 389 GROUP_SHANTY,
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H A D | engine.cpp | 403 } else if (g == GROUP_SHANTY) { in bulldoze_item() 632 else if (MP_GROUP(x, y) == GROUP_SHANTY) in do_random_fire()
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H A D | simulate.cpp | 462 case GROUP_SHANTY: in simulate_mappoints()
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H A D | lin-city.h | 790 #define GROUP_SHANTY 33 macro
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H A D | loadsave.cpp | 497 numof_shanties = count_groups(GROUP_SHANTY); in load_city_2()
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H A D | old_ldsvguts.cpp | 417 numof_shanties = count_groups(GROUP_SHANTY); in load_city_old()
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