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Searched refs:GROUP_SHANTY (Results 1 – 20 of 20) sorted by relevance

/dports/games/lincity/lincity-1.13.1/modules/
H A Dshanty.c26 r = spiral_find_group (x, y, GROUP_SHANTY); in add_a_shanty()
76 r = spiral_find_group (x, y, GROUP_SHANTY); in remove_a_shanty()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DMapEdit.cpp106 else if (g == GROUP_SHANTY && shanty_bul_flag == 0) in check_bulldoze_area()
108 if( last_message_group != GROUP_SHANTY ){ in check_bulldoze_area()
110 last_message_group = GROUP_SHANTY; in check_bulldoze_area()
H A DMps.cpp268 case GROUP_SHANTY: in playBuildingSound()
H A DDialog.cpp445 setTableRC("statistic", 6, 3, _("Shanties"), group_count[GROUP_SHANTY]); in gameStats()
574 group_count[GROUP_SHANTY]); in saveGameStats()
H A DReadPngInterface.cpp242 LG(CST_SHANTY,GROUP_SHANTY,LCT_SHANTY_G); in load_png_graphics()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dshanty.cpp25 r = spiral_find_group(x, y, GROUP_SHANTY); in add_a_shanty()
80 r = spiral_find_group(x, y, GROUP_SHANTY); in update_shanty()
/dports/games/lincity/lincity-1.13.1/
H A Dengine.c251 else if (g == GROUP_SHANTY) { in bulldoze_item()
723 else if (MP_GROUP(x,y) == GROUP_SHANTY) in do_random_fire()
863 else if (MP_GROUP(x,y) == GROUP_SHANTY) in do_bulldoze_area()
H A Dmain.c808 group_count[GROUP_SHANTY]); in compile_results()
H A Dsimulate.c220 case GROUP_SHANTY: in simulate_mappoints()
H A Dlintypes.c422 GROUP_SHANTY,
1472 main_types[CST_SHANTY].group=GROUP_SHANTY; in init_types()
H A Dreadpng.c359 LG(CST_SHANTY,GROUP_SHANTY,LCT_SHANTY_G); in load_png_graphics()
H A Dldsvguts.c609 numof_shanties = count_groups (GROUP_SHANTY); in load_city()
H A Dlin-city.h1001 #define GROUP_SHANTY 33 macro
H A Dmouse.c781 else if (g == GROUP_SHANTY && shanty_bul_flag == 0) { in check_bulldoze_area()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlintypes.cpp389 GROUP_SHANTY,
H A Dengine.cpp403 } else if (g == GROUP_SHANTY) { in bulldoze_item()
632 else if (MP_GROUP(x, y) == GROUP_SHANTY) in do_random_fire()
H A Dsimulate.cpp462 case GROUP_SHANTY: in simulate_mappoints()
H A Dlin-city.h790 #define GROUP_SHANTY 33 macro
H A Dloadsave.cpp497 numof_shanties = count_groups(GROUP_SHANTY); in load_city_2()
H A Dold_ldsvguts.cpp417 numof_shanties = count_groups(GROUP_SHANTY); in load_city_old()