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Searched refs:GROWSPARK__STATIC (Results 1 – 13 of 13) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dgamevars.cpp600 GROWSPARK__STATIC, 0, 0, 0, EXPANDERSHOOT__STATIC, EXPANDERSHOOT__STATIC, 0, 0,
614 case GROWSPARK__STATIC: return GROWSPARK; in G_StaticToDynamicTile()
H A Dnamesdyn.cpp546 { "GROWSPARK", DVPTR(GROWSPARK), GROWSPARK__STATIC, GROWSPARK__STATICRR },
1998 int32_t GROWSPARK = GROWSPARK__STATIC;
H A Dnamesdyn.h528 #define GROWSPARK__STATIC 2448 macro
H A Dgame.cpp5337 case GROWSPARK__STATIC: in G_DoSpriteAnimations()
6044 case GROWSPARK__STATIC: in G_DoSpriteAnimations()
H A Dplayer.cpp1062 case GROWSPARK__STATIC: in A_Shoot()
H A Dactors.cpp9915 case GROWSPARK__STATIC: in A_DoLight()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dgamevars.cpp1227 GROWSPARK__STATIC, 0, 0, 0, 0, EXPANDERSHOOT__STATIC, 0, 0,
1249 case GROWSPARK__STATIC: return GROWSPARK; in G_StaticToDynamicTile()
H A Dnamesdyn.cpp291 { "GROWSPARK", DVPTR(GROWSPARK), GROWSPARK__STATIC },
919 int32_t GROWSPARK = GROWSPARK__STATIC;
H A Dnamesdyn.h477 #define GROWSPARK__STATIC 2448 macro
H A Dgame.cpp3994 case GROWSPARK__STATIC: in G_DoSpriteAnimations()
4408 case GROWSPARK__STATIC: in G_DoSpriteAnimations()
H A Dplayer.cpp1204 case GROWSPARK__STATIC: in A_ShootHardcoded()
H A Dactors.cpp8736 case GROWSPARK__STATIC: in A_DoLight()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dactor.cpp7271 case GROWSPARK__STATIC: in actDoLight()