Searched refs:GROWSPARK__STATIC (Results 1 – 13 of 13) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | gamevars.cpp | 600 GROWSPARK__STATIC, 0, 0, 0, EXPANDERSHOOT__STATIC, EXPANDERSHOOT__STATIC, 0, 0, 614 case GROWSPARK__STATIC: return GROWSPARK; in G_StaticToDynamicTile()
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H A D | namesdyn.cpp | 546 { "GROWSPARK", DVPTR(GROWSPARK), GROWSPARK__STATIC, GROWSPARK__STATICRR }, 1998 int32_t GROWSPARK = GROWSPARK__STATIC;
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H A D | namesdyn.h | 528 #define GROWSPARK__STATIC 2448 macro
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H A D | game.cpp | 5337 case GROWSPARK__STATIC: in G_DoSpriteAnimations() 6044 case GROWSPARK__STATIC: in G_DoSpriteAnimations()
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H A D | player.cpp | 1062 case GROWSPARK__STATIC: in A_Shoot()
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H A D | actors.cpp | 9915 case GROWSPARK__STATIC: in A_DoLight()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | gamevars.cpp | 1227 GROWSPARK__STATIC, 0, 0, 0, 0, EXPANDERSHOOT__STATIC, 0, 0, 1249 case GROWSPARK__STATIC: return GROWSPARK; in G_StaticToDynamicTile()
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H A D | namesdyn.cpp | 291 { "GROWSPARK", DVPTR(GROWSPARK), GROWSPARK__STATIC }, 919 int32_t GROWSPARK = GROWSPARK__STATIC;
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H A D | namesdyn.h | 477 #define GROWSPARK__STATIC 2448 macro
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H A D | game.cpp | 3994 case GROWSPARK__STATIC: in G_DoSpriteAnimations() 4408 case GROWSPARK__STATIC: in G_DoSpriteAnimations()
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H A D | player.cpp | 1204 case GROWSPARK__STATIC: in A_ShootHardcoded()
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H A D | actors.cpp | 8736 case GROWSPARK__STATIC: in A_DoLight()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | actor.cpp | 7271 case GROWSPARK__STATIC: in actDoLight()
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