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Searched refs:GR_AABITMAP (Results 1 – 6 of 6) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhud.h79 #define GR_AABITMAP(a, b, c) { int jx, jy; if(emp_should_blit_gauge()) { gr_set_bitmap(a); jx … macro
H A Dhudbrackets.cpp504 GR_AABITMAP(Ships_attacking_bitmap, x2+3, y1+i*7);
960 GR_AABITMAP(attacking_dot, x2+3, y1+i*7); in renderBoundingBrackets()
H A Dhudshield.cpp465 GR_AABITMAP(Shield_mini_gauge.first_frame + frame_offset, sx + HUD_nose_x, sy + HUD_nose_y); in hud_shield_show_mini()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhud.h87 #define GR_AABITMAP(a, b, c) { int jx, jy; if(emp_should_blit_gauge()) { gr_set_bitmap(a); jx … macro
H A Dhudbrackets.cpp608 GR_AABITMAP(attacking_dot, x2+3, y1+i*(h+2)); in renderBoundingBrackets()
H A Dhudshield.cpp416 GR_AABITMAP(Shield_mini_gauge.first_frame + frame_offset, sx + HUD_nose_x, sy + HUD_nose_y); in hud_shield_show_mini()