Searched refs:GR_AABITMAP (Results 1 – 6 of 6) sorted by relevance
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/ |
H A D | hud.h | 79 #define GR_AABITMAP(a, b, c) { int jx, jy; if(emp_should_blit_gauge()) { gr_set_bitmap(a); jx … macro
|
H A D | hudbrackets.cpp | 504 GR_AABITMAP(Ships_attacking_bitmap, x2+3, y1+i*7); 960 GR_AABITMAP(attacking_dot, x2+3, y1+i*7); in renderBoundingBrackets()
|
H A D | hudshield.cpp | 465 GR_AABITMAP(Shield_mini_gauge.first_frame + frame_offset, sx + HUD_nose_x, sy + HUD_nose_y); in hud_shield_show_mini()
|
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hud.h | 87 #define GR_AABITMAP(a, b, c) { int jx, jy; if(emp_should_blit_gauge()) { gr_set_bitmap(a); jx … macro
|
H A D | hudbrackets.cpp | 608 GR_AABITMAP(attacking_dot, x2+3, y1+i*(h+2)); in renderBoundingBrackets()
|
H A D | hudshield.cpp | 416 GR_AABITMAP(Shield_mini_gauge.first_frame + frame_offset, sx + HUD_nose_x, sy + HUD_nose_y); in hud_shield_show_mini()
|