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Searched refs:GR_ZBUFF_FULL (Results 1 – 18 of 18) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/object/
H A Dobjectsort.cpp241 gr_zbuffer_set( GR_ZBUFF_FULL ); in obj_render_all()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/object/
H A Dobjectsort.cpp221 gr_zbuffer_set( GR_ZBUFF_FULL ); in obj_render_all()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/radar/
H A Dradarorb.cpp324 gr_zbuffer_set(GR_ZBUFF_FULL); in doneDrawingHtl()
H A Dradardradis.cpp343 gr_zbuffer_set(GR_ZBUFF_FULL); in doneDrawingHtl()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/radar/
H A Dradardradis.cpp332 gr_zbuffer_set(GR_ZBUFF_FULL); in doneDrawingHtl()
H A Dradarorb.cpp355 gr_zbuffer_set(GR_ZBUFF_FULL); in doneDrawingHtl()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/
H A Dgropenglpostprocessing.cpp399 gr_zbuffer_set(GR_ZBUFF_FULL); in gr_opengl_post_process_end()
H A D2d.h618 #define GR_ZBUFF_FULL (GR_ZBUFF_WRITE|GR_ZBUFF_READ) macro
H A Dgropengl.cpp760 gr_zbuffering_mode = GR_ZBUFF_FULL; in gr_opengl_zbuffer_clear()
H A Dgropengldraw.cpp2407 gr_zbuffer_set(GR_ZBUFF_FULL); in opengl_setup_scene_textures()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/opengl/
H A Dgropengldraw.cpp278 gr_zbuffer_set(GR_ZBUFF_FULL); in opengl_setup_scene_textures()
H A Dgropengl.cpp408 gr_zbuffering_mode = GR_ZBUFF_FULL; in gr_opengl_zbuffer_clear()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/nebula/
H A Dneblightning.cpp879 gr_zbuffer_set(GR_ZBUFF_FULL); in nebl_render_section()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/
H A D2d.h948 #define GR_ZBUFF_FULL (GR_ZBUFF_WRITE|GR_ZBUFF_READ)
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/missionui/
H A Dmissionscreencommon.cpp1781 gr_zbuffer_set(GR_ZBUFF_FULL); // Turn off depthbuffer again in draw_model_rotating()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/missionui/
H A Dmissionscreencommon.cpp1849 gr_zbuffer_set(GR_ZBUFF_FULL); // Turn off depthbuffer again in draw_model_rotating()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/model/
H A Dmodelinterp.cpp1610 zbuf_mode = GR_ZBUFF_FULL; // read only in model_interp_subcall()
2932 zbuf_mode = GR_ZBUFF_FULL; in model_really_render()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/patches/
H A Dcolonial_hud.patch133 #define GR_ZBUFF_FULL (GR_ZBUFF_WRITE|GR_ZBUFF_READ)