Searched refs:GR_ZBUFF_FULL (Results 1 – 18 of 18) sorted by relevance
241 gr_zbuffer_set( GR_ZBUFF_FULL ); in obj_render_all()
221 gr_zbuffer_set( GR_ZBUFF_FULL ); in obj_render_all()
324 gr_zbuffer_set(GR_ZBUFF_FULL); in doneDrawingHtl()
343 gr_zbuffer_set(GR_ZBUFF_FULL); in doneDrawingHtl()
332 gr_zbuffer_set(GR_ZBUFF_FULL); in doneDrawingHtl()
355 gr_zbuffer_set(GR_ZBUFF_FULL); in doneDrawingHtl()
399 gr_zbuffer_set(GR_ZBUFF_FULL); in gr_opengl_post_process_end()
618 #define GR_ZBUFF_FULL (GR_ZBUFF_WRITE|GR_ZBUFF_READ) macro
760 gr_zbuffering_mode = GR_ZBUFF_FULL; in gr_opengl_zbuffer_clear()
2407 gr_zbuffer_set(GR_ZBUFF_FULL); in opengl_setup_scene_textures()
278 gr_zbuffer_set(GR_ZBUFF_FULL); in opengl_setup_scene_textures()
408 gr_zbuffering_mode = GR_ZBUFF_FULL; in gr_opengl_zbuffer_clear()
879 gr_zbuffer_set(GR_ZBUFF_FULL); in nebl_render_section()
948 #define GR_ZBUFF_FULL (GR_ZBUFF_WRITE|GR_ZBUFF_READ)
1781 gr_zbuffer_set(GR_ZBUFF_FULL); // Turn off depthbuffer again in draw_model_rotating()
1849 gr_zbuffer_set(GR_ZBUFF_FULL); // Turn off depthbuffer again in draw_model_rotating()
1610 zbuf_mode = GR_ZBUFF_FULL; // read only in model_interp_subcall()2932 zbuf_mode = GR_ZBUFF_FULL; in model_really_render()
133 #define GR_ZBUFF_FULL (GR_ZBUFF_WRITE|GR_ZBUFF_READ)