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Searched refs:GSA_16_BIT_IF_AND3 (Results 1 – 2 of 2) sorted by relevance

/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gba/
H A DCheats.cpp162 #define GSA_16_BIT_IF_AND3 97 macro
404 case GSA_16_BIT_IF_AND3: in isMultilineWithData()
484 case GSA_16_BIT_IF_AND3: in getCodeLength()
1213 case GSA_16_BIT_IF_AND3: in cheatsCheckKeys()
1909 cheatsAdd(code, desc, address, addr, value, 257, GSA_16_BIT_IF_AND3); in cheatsAddGSACode()
/dports/games/libretro-vbanext/vba-next-c24bf52/src/
H A Dgba.cpp13584 #define GSA_16_BIT_IF_AND3 97 macro
13830 case GSA_16_BIT_IF_AND3: in isMultilineWithData()
13910 case GSA_16_BIT_IF_AND3: in getCodeLength()
14639 case GSA_16_BIT_IF_AND3: in cheatsCheckKeys()
15330 cheatsAdd(code, desc, address, addr, value, 257, GSA_16_BIT_IF_AND3); in cheatsAddGSACode()