Searched refs:GSA_16_BIT_IF_AND3 (Results 1 – 2 of 2) sorted by relevance
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gba/ |
H A D | Cheats.cpp | 162 #define GSA_16_BIT_IF_AND3 97 macro 404 case GSA_16_BIT_IF_AND3: in isMultilineWithData() 484 case GSA_16_BIT_IF_AND3: in getCodeLength() 1213 case GSA_16_BIT_IF_AND3: in cheatsCheckKeys() 1909 cheatsAdd(code, desc, address, addr, value, 257, GSA_16_BIT_IF_AND3); in cheatsAddGSACode()
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/dports/games/libretro-vbanext/vba-next-c24bf52/src/ |
H A D | gba.cpp | 13584 #define GSA_16_BIT_IF_AND3 97 macro 13830 case GSA_16_BIT_IF_AND3: in isMultilineWithData() 13910 case GSA_16_BIT_IF_AND3: in getCodeLength() 14639 case GSA_16_BIT_IF_AND3: in cheatsCheckKeys() 15330 cheatsAdd(code, desc, address, addr, value, 257, GSA_16_BIT_IF_AND3); in cheatsAddGSACode()
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