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Searched refs:GSA_32_BIT_IF_AND3 (Results 1 – 2 of 2) sorted by relevance

/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gba/
H A DCheats.cpp163 #define GSA_32_BIT_IF_AND3 98 macro
405 case GSA_32_BIT_IF_AND3: in isMultilineWithData()
485 case GSA_32_BIT_IF_AND3: in getCodeLength()
1218 case GSA_32_BIT_IF_AND3: in cheatsCheckKeys()
1912 cheatsAdd(code, desc, address, addr, value, 257, GSA_32_BIT_IF_AND3); in cheatsAddGSACode()
/dports/games/libretro-vbanext/vba-next-c24bf52/src/
H A Dgba.cpp13585 #define GSA_32_BIT_IF_AND3 98 macro
13831 case GSA_32_BIT_IF_AND3: in isMultilineWithData()
13911 case GSA_32_BIT_IF_AND3: in getCodeLength()
14644 case GSA_32_BIT_IF_AND3: in cheatsCheckKeys()
15333 cheatsAdd(code, desc, address, addr, value, 257, GSA_32_BIT_IF_AND3); in cheatsAddGSACode()