Searched refs:GSF_CAMERA_INIT (Results 1 – 4 of 4) sorted by relevance
120 #define GSF_CAMERA_INIT 0x02 // After gamestate follows camera init. macro
410 NetSv_SendGameState(GSF_CHANGE_MAP | GSF_CAMERA_INIT | (newPlayer ? 0 : GSF_DEMO), parm); in D_NetWorldEvent()
138 if(gsFlags & GSF_CAMERA_INIT) in NetCl_UpdateGameState()
709 if(flags & GSF_CAMERA_INIT) in NetSv_SendGameState()