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Searched refs:GSF_CAMERA_INIT (Results 1 – 4 of 4) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/include/
H A Dd_net.h120 #define GSF_CAMERA_INIT 0x02 // After gamestate follows camera init. macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/network/
H A Dd_net.cpp410 NetSv_SendGameState(GSF_CHANGE_MAP | GSF_CAMERA_INIT | (newPlayer ? 0 : GSF_DEMO), parm); in D_NetWorldEvent()
H A Dd_netcl.cpp138 if(gsFlags & GSF_CAMERA_INIT) in NetCl_UpdateGameState()
H A Dd_netsv.cpp709 if(flags & GSF_CAMERA_INIT) in NetSv_SendGameState()