Searched refs:GS_FLIP_U (Results 1 – 3 of 3) sorted by relevance
417 on the U or V axis with GS_FLIP_U and GS_FLIP_V.423 - GS_FLIP_U - Flips the texture horizontally440 - GS_FLIP_U - Flips the texture horizontally
969 assign_sprite_uv(&start_u, &end_u, (flip & GS_FLIP_U) != 0); in build_sprite_norm()982 if ((flip & GS_FLIP_U) == 0) { in build_subsprite_norm()1009 assign_sprite_rect(&start_u, &end_u, width, (flip & GS_FLIP_U) != 0); in build_sprite_rect()
576 #define GS_FLIP_U (1 << 0) macro