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Searched refs:GS_None (Results 1 – 4 of 4) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/network/
H A DC4Network2.h62 GS_None, // network not active enumerator
75 C4NetGameState eState{GS_None};
86 bool isEnabled() const { return eState != GS_None; } in isEnabled()
H A DC4Network2.cpp59 case GS_None: return "none"; in getStateName()
72 case GS_None: return LoadResStr("IDS_DESC_NOTINITED"); in getDescription()
98 eState = GS_None; iTargetCtrlTick = -1; in Clear()
110 { "None", GS_None }, in CompileFunc()
116 pComp->Value(mkNamingAdapt(mkEnumAdaptT<uint8_t>(eState, GameStates), "State", GS_None)); in CompileFunc()
/dports/net-im/toxic/toxic-0.11.3/src/
H A Dgame_base.h98 GS_None = 0u, enumerator
H A Dgame_base.c318 if (game->status != GS_None) { in game_set_window_shape()