Searched refs:GS_None (Results 1 – 4 of 4) sorted by relevance
62 GS_None, // network not active enumerator75 C4NetGameState eState{GS_None};86 bool isEnabled() const { return eState != GS_None; } in isEnabled()
59 case GS_None: return "none"; in getStateName()72 case GS_None: return LoadResStr("IDS_DESC_NOTINITED"); in getDescription()98 eState = GS_None; iTargetCtrlTick = -1; in Clear()110 { "None", GS_None }, in CompileFunc()116 pComp->Value(mkNamingAdapt(mkEnumAdaptT<uint8_t>(eState, GameStates), "State", GS_None)); in CompileFunc()
98 GS_None = 0u, enumerator
318 if (game->status != GS_None) { in game_set_window_shape()