/dports/games/edge/Edge-1.35-source/docs/contrib/ |
H A D | c_consol.c | 138 || gamestate == GS_STARTUP)) { in maybedrawnow() 291 if (ingame && gamestate == GS_STARTUP) in C_InitConsole() 556 if (gamestate == GS_FULLCONSOLE || gamestate == GS_STARTUP) in C_AdjustBottom() 744 if (gamestate == GS_STARTUP) in C_DrawConsole() 777 if (gamestate != GS_STARTUP) { in C_FullConsole() 797 } else if (gamestate != GS_FULLCONSOLE && gamestate != GS_STARTUP) { in C_ToggleConsole() 806 if (gamestate != GS_FULLCONSOLE && gamestate != GS_STARTUP) { in C_HideConsole() 1020 if (gamestate == GS_FULLCONSOLE || gamestate == GS_STARTUP) in C_HandleKey()
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/dports/games/edge/Edge-1.35-source/contrib/ |
H A D | c_consol.c | 138 || gamestate == GS_STARTUP)) { in maybedrawnow() 291 if (ingame && gamestate == GS_STARTUP) in C_InitConsole() 556 if (gamestate == GS_FULLCONSOLE || gamestate == GS_STARTUP) in C_AdjustBottom() 744 if (gamestate == GS_STARTUP) in C_DrawConsole() 777 if (gamestate != GS_STARTUP) { in C_FullConsole() 797 } else if (gamestate != GS_FULLCONSOLE && gamestate != GS_STARTUP) { in C_ToggleConsole() 806 if (gamestate != GS_FULLCONSOLE && gamestate != GS_STARTUP) { in C_HideConsole() 1020 if (gamestate == GS_FULLCONSOLE || gamestate == GS_STARTUP) in C_HandleKey()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | c_console.cpp | 245 || gamestate == GS_STARTUP)) in maybedrawnow() 636 if (gamestate == GS_FULLCONSOLE || gamestate == GS_STARTUP) in C_AdjustBottom() 968 if (gamestate != GS_STARTUP) in C_DrawConsole() 1006 if (gamestate != GS_STARTUP) in C_FullConsole() 1033 else if (gamestate != GS_FULLCONSOLE && gamestate != GS_STARTUP) in C_ToggleConsole() 1140 …((gamestate == GS_FULLCONSOLE || gamestate == GS_STARTUP) ? ConFont->GetHeight() : ConFont->GetHei… in C_HandleKey() 1163 …((gamestate == GS_FULLCONSOLE || gamestate == GS_STARTUP) ? ConFont->GetHeight() : ConFont->GetHei… in C_HandleKey() 1408 if (gamestate == GS_STARTUP) in C_HandleKey()
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H A D | doomdef.h | 75 GS_STARTUP, // [RH] Console is fullscreen, and game is just starting enumerator
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H A D | c_cvars.cpp | 152 else if ((Flags & CVAR_LATCH) && gamestate != GS_FULLCONSOLE && gamestate != GS_STARTUP) in SetGenericRep() 164 else if ((Flags & CVAR_SERVERINFO) && gamestate != GS_STARTUP && !demoplayback) in SetGenericRep() 1133 if ((ValueVar.GetFlags() & CVAR_SERVERINFO) && gamestate != GS_STARTUP && !demoplayback) in DoSet() 1235 if ((ValueVar.GetFlags() & CVAR_SERVERINFO) && gamestate != GS_STARTUP && !demoplayback) in DoSet()
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H A D | g_level.cpp | 503 else if (gamestate != GS_STARTUP) in G_InitNew() 703 || gamestate == GS_STARTUP) in G_DoCompleted() 1024 if (demoplayback || oldgs == GS_STARTUP || oldgs == GS_TITLELEVEL) in G_DoLoadLevel()
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H A D | d_main.cpp | 1976 gamestate = GS_STARTUP; in D_DoomInit() 2529 gamestate = GS_STARTUP; in D_DoomMain()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/ |
H A D | doomdef.h | 92 GS_STARTUP, enumerator
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/ |
H A D | doomdef.h | 124 GS_STARTUP, enumerator
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/ |
H A D | doomdef.h | 133 GS_STARTUP, enumerator
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/dports/games/odamex/odamex-src-0.7.0/client/src/ |
H A D | c_console.cpp | 273 if (ingame && gamestate == GS_STARTUP) in C_InitConsole() 574 if (gamestate == GS_FULLCONSOLE || gamestate == GS_STARTUP) in C_AdjustBottom() 827 if (gamestate != GS_STARTUP) in C_FullConsole() 851 else if (gamestate != GS_FULLCONSOLE && gamestate != GS_STARTUP in C_ToggleConsole()
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H A D | d_netinfo.cpp | 176 if (gamestate != GS_STARTUP && !connected) in D_UserInfoChanged()
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H A D | d_main.cpp | 618 gamestate = GS_STARTUP; in D_DoomMain()
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H A D | g_game.cpp | 109 gamestate_t gamestate = GS_STARTUP; 1862 if (gamestate != GS_STARTUP) in G_RecordCommand()
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H A D | v_video.cpp | 727 if (gamestate != GS_STARTUP) in BEGIN_COMMAND()
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | doomdef.h | 130 GS_STARTUP, // [RH] Console is fullscreen, and game is just starting enumerator
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H A D | d_main.cpp | 1078 gamestate = GS_STARTUP; // prevent console from trying to use nonexistant font in D_DoomWadReboot()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/ |
H A D | h2def.h | 230 GS_STARTUP, enumerator
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/dports/games/odamex/odamex-src-0.7.0/server/src/ |
H A D | d_main.cpp | 262 gamestate = GS_STARTUP; in D_DoomMain()
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H A D | g_game.cpp | 79 gamestate_t gamestate = GS_STARTUP;
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H A D | g_level.cpp | 177 if (gamestate == GS_STARTUP || sv_gametype != GM_COOP || !strlen(next.c_str())) { in EXTERN_CVAR()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/ |
H A D | hrefresh.cpp | 263 case GS_STARTUP:
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/ |
H A D | r_common.c | 360 case GS_STARTUP: in G_DrawViewPort()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/network/ |
H A D | d_net.cpp | 54 if(IS_NETGAME && IS_NETWORK_SERVER && G_GameState() != GS_STARTUP) in notifyAllowCheatsChange()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/game/ |
H A D | g_game.cpp | 116 static gamestate_t gameState = GS_STARTUP; 979 { GS_STARTUP, "GS_STARTUP" }, in getGameStateStr() 1042 case GS_STARTUP: in G_ChangeGameState()
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