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Searched refs:GS_wait (Results 1 – 7 of 7) sorted by relevance

/dports/games/bomberclone/bomberclone-0.11.9/src/
H A Dnetmenu.c114 bman.state = GS_wait; in multiplayer_firstrun()
203 bman.state = GS_wait; in multiplayer_game()
H A Dmultiwait.c260 } while (bman.state == GS_wait && bman.sock != -1); in wait_for_players()
H A Dmapmenu.c305 while (!done && bman.state == GS_wait) { in mapinfo()
H A Dnetwork.c259 if (bman.state == GS_wait || bman.state == GS_ready || bman.state == GS_running) { in network_loop()
971 case (GS_wait): in send_ogc_update()
H A Dpackets.c333 p_id->pl_nr != bman.p_nr && p_id->pl_nr != bman.p2_nr && bman.state == GS_wait) in do_playerid()
388 if ((bman.state != GS_wait in do_playerid()
413 p_id->pl_nr != bman.p_nr && p_id->pl_nr != bman.p2_nr && bman.state != GS_wait) { in do_playerid()
633 case (GS_wait): in send_servermode()
/dports/games/bomberclone/bomberclone-0.11.9/include/
H A Dbasic.h111 GS_wait, // waiting for players to join enumerator
H A Dnetwork.h29 #define GS_WAITRUNNING (bman.state == GS_wait || bman.state == GS_ready || bman.state == GS_running)