Searched refs:GS_wait (Results 1 – 7 of 7) sorted by relevance
114 bman.state = GS_wait; in multiplayer_firstrun()203 bman.state = GS_wait; in multiplayer_game()
260 } while (bman.state == GS_wait && bman.sock != -1); in wait_for_players()
305 while (!done && bman.state == GS_wait) { in mapinfo()
259 if (bman.state == GS_wait || bman.state == GS_ready || bman.state == GS_running) { in network_loop()971 case (GS_wait): in send_ogc_update()
333 p_id->pl_nr != bman.p_nr && p_id->pl_nr != bman.p2_nr && bman.state == GS_wait) in do_playerid()388 if ((bman.state != GS_wait in do_playerid()413 p_id->pl_nr != bman.p_nr && p_id->pl_nr != bman.p2_nr && bman.state != GS_wait) { in do_playerid()633 case (GS_wait): in send_servermode()
111 GS_wait, // waiting for players to join enumerator
29 #define GS_WAITRUNNING (bman.state == GS_wait || bman.state == GS_ready || bman.state == GS_running)