/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | ai_cast_script_ents.c | 68 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in SP_ai_marker() 131 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in SP_ai_effect() 208 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in SP_ai_trigger()
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H A D | g_items.c | 100 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in Pickup_Powerup() 154 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in Pickup_Powerup() 165 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in Pickup_Key() 269 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in Pickup_Holdable() 392 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in Pickup_Ammo() 488 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in Pickup_Weapon() 533 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in Pickup_Weapon() 605 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in Pickup_Health() 625 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in Pickup_Armor() 1134 if ( ent->item->giType == IT_POWERUP && g_gametype.integer != GT_SINGLE_PLAYER ) { in FinishSpawningItem() [all …]
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H A D | g_combat.c | 57 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in AddScore() 337 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in player_die() 393 …if ( g_gametype.integer == GT_SINGLE_PLAYER ) { // only drop here in single player; in multiplay… in player_die() 401 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in player_die() 477 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in player_die() 1136 …if ( ( g_gametype.integer != GT_SINGLE_PLAYER ) && ( take > 190 ) ) { // 190 is greater than 2x ma… in G_Damage() 1396 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in G_RadiusDamage()
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H A D | g_missile.c | 352 …if ( g_gametype.integer == GT_SINGLE_PLAYER ) { // JPW NERVE -- in multiplayer this should be hand… in Concussive_think() 540 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in G_ExplodeMissile() 695 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in G_RunMissile() 744 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in G_RunMissile() 1257 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in fire_grenade() 1282 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in fire_grenade() 1371 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in fire_rocket() 1382 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in fire_rocket() 1397 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in fire_rocket() 1655 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in fire_nail()
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H A D | g_main.c | 487 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in G_CheckForCursorHints() 949 if ( trap_Cvar_VariableIntegerValue( "g_gametype" ) != GT_SINGLE_PLAYER ) { in G_FindTeams() 1100 if ( trap_Cvar_VariableIntegerValue( "g_gametype" ) != GT_SINGLE_PLAYER ) { in G_InitGame() 1149 if ( g_gametype.integer != GT_SINGLE_PLAYER && g_logfile.string[0] ) { in G_InitGame() 1166 if ( trap_Cvar_VariableIntegerValue( "g_gametype" ) != GT_SINGLE_PLAYER ) { in G_InitGame() 1235 if ( trap_Cvar_VariableIntegerValue( "g_gametype" ) != GT_SINGLE_PLAYER ) { in G_InitGame() 1258 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in G_ShutdownGame() 1615 if ( g_gametype.integer == GT_SINGLE_PLAYER && level.numPlayingClients == 1 ) { in CalculateRanks() 2021 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in CheckIntermissionExit()
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | ai_cast_script_ents.c | 68 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in SP_ai_marker() 131 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in SP_ai_effect() 208 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in SP_ai_trigger()
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H A D | g_combat.c | 56 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in AddScore() 144 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { // dropped items stay forever in SP in TossClientItems() 404 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in player_die() 455 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in player_die() 494 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in player_die() 518 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in player_die() 583 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in player_die() 929 …if ( ( g_gametype.integer == GT_SINGLE_PLAYER ) && !( targ->r.svFlags & SVF_CASTAI ) ) { // the pl… in G_Damage() 1138 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in G_Damage() 1181 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in G_Damage() [all …]
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H A D | g_items.c | 105 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in Pickup_Powerup() 159 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in Pickup_Powerup() 172 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in Pickup_Key() 260 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in Pickup_Holdable() 391 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in Pickup_Ammo() 477 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in Pickup_Weapon() 537 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in Pickup_Health() 559 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in Pickup_Armor() 1053 if ( ent->item->giType == IT_POWERUP && g_gametype.integer != GT_SINGLE_PLAYER ) { in FinishSpawningItem() 1148 if ( trap_Cvar_VariableIntegerValue( "g_gametype" ) != GT_SINGLE_PLAYER ) { in SaveRegisteredItems()
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H A D | g_missile.c | 96 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in G_BounceMissile() 141 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in G_MissileImpact() 567 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in G_RunMissile() 981 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in fire_grenade() 1019 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in fire_grenade() 1044 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in fire_grenade() 1084 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in fire_rocket() 1102 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in fire_rocket() 1125 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in fire_rocket()
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H A D | g_main.c | 928 if ( trap_Cvar_VariableIntegerValue( "g_gametype" ) != GT_SINGLE_PLAYER ) { in G_FindTeams() 1180 if ( trap_Cvar_VariableIntegerValue( "g_gametype" ) != GT_SINGLE_PLAYER ) { in G_InitGame() 1216 if ( g_gametype.integer != GT_SINGLE_PLAYER && g_logfile.string[0] ) { in G_InitGame() 1233 if ( trap_Cvar_VariableIntegerValue( "g_gametype" ) != GT_SINGLE_PLAYER ) { in G_InitGame() 1268 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in G_InitGame() 1313 if ( trap_Cvar_VariableIntegerValue( "g_gametype" ) != GT_SINGLE_PLAYER ) { in G_InitGame() 1340 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in G_ShutdownGame() 1352 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in G_ShutdownGame() 1685 if ( g_gametype.integer == GT_SINGLE_PLAYER && level.numPlayingClients == 1 ) { in CalculateRanks() 2024 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in CheckIntermissionExit() [all …]
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H A D | g_active.c | 208 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { // JPW NERVE in P_WorldEffects() 707 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in ClientEvents() 946 ( g_gametype.integer == GT_SINGLE_PLAYER ) && in ClientThink_real() 1279 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in ClientThink_real() 1366 if ( ( g_gametype.integer != GT_SINGLE_PLAYER ) && in ClientThink_real() 1382 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in ClientThink_real() 1431 if ( g_gametype.integer == GT_SINGLE_PLAYER && !( ent->r.svFlags & SVF_CASTAI ) ) { in ClientThink() 1639 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in ClientEndFrame()
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H A D | g_cmds.c | 354 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { // JPW NERVE -- no armor in multiplayer in Cmd_Give_f() 527 if(g_gametype.integer == GT_SINGLE_PLAYER) in Cmd_LevelShot_f() 1900 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in ClientDamage() 1908 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in ClientDamage() 1913 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in ClientDamage() 1922 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in ClientDamage() 1933 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in ClientDamage() 1965 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in ClientDamage() 2003 …->health <= 0 || !( ent->r.svFlags & SVF_CASTAI ) || ( g_gametype.integer != GT_SINGLE_PLAYER ) ) { in ClientDamage()
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H A D | g_weapon.c | 564 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in G_GetWeaponDamage() 635 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { // JPW NERVE -- don't affect SP game in G_GetWeaponSpread() 932 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in Bullet_Fire_Extended() 1057 …if ( attacker->client && traceEnt->client && g_gametype.integer == GT_SINGLE_PLAYER && ( traceEnt-… in Bullet_Fire_Extended() 1137 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in weapon_grenadelauncher_fire() 1490 …lth <= 0 || !( traceEnt->r.svFlags & SVF_CASTAI ) || ( g_gametype.integer != GT_SINGLE_PLAYER ) ) { in Weapon_LightningFire() 1829 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { // JPW NERVE in FireWeapon() 1876 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in FireWeapon()
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H A D | bg_pmove.c | 53 if ( cg_gameType.integer != GT_SINGLE_PLAYER ) { in Com_GetFlamethrowerRange() 60 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in Com_GetFlamethrowerRange() 432 if ( cg_gameType.integer != GT_SINGLE_PLAYER ) in PM_CmdScale() 435 if ( g_gametype.integer != GT_SINGLE_PLAYER ) in PM_CmdScale() 926 if ( cg_gameType.integer != GT_SINGLE_PLAYER ) in PM_WalkMove() 928 if ( g_gametype.integer != GT_SINGLE_PLAYER ) in PM_WalkMove() 2973 if ( cg_gameType.integer != GT_SINGLE_PLAYER ) { 2976 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { 3390 if ( cg_gameType.integer != GT_SINGLE_PLAYER ) { 3393 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_info.c | 86 …if ( cgs.gametype == GT_SINGLE_PLAYER && clientNum > 0 ) { // for now only show the player's icon… in CG_LoadingClient() 112 if ( cgs.gametype == GT_SINGLE_PLAYER ) { in CG_LoadingClient() 420 if ( cgs.gametype == GT_SINGLE_PLAYER ) { in CG_DrawInformation()
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H A D | cg_scoreboard.c | 449 if ( cgs.gametype == GT_SINGLE_PLAYER && cg.predictedPlayerState.pm_type == PM_DEAD ) { in CG_DrawScoreboard() 453 if ( cgs.gametype == GT_SINGLE_PLAYER && cg.predictedPlayerState.pm_type == PM_INTERMISSION ) { in CG_DrawScoreboard() 495 …if ( cgs.gametype != GT_SINGLE_PLAYER && cgs.gametype != GT_WOLF ) { // NERVE - SMF - added wolf m… in CG_DrawScoreboard() 570 } else if ( cgs.gametype != GT_SINGLE_PLAYER ) { //----(SA) modified in CG_DrawScoreboard()
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_info.c | 133 if( cgs.gametype == GT_SINGLE_PLAYER ) { in CG_LoadingClient() 241 case GT_SINGLE_PLAYER: in CG_DrawInformation()
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_info.c | 133 if( cgs.gametype == GT_SINGLE_PLAYER ) { in CG_LoadingClient() 241 case GT_SINGLE_PLAYER: in CG_DrawInformation()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_info.c | 133 if( cgs.gametype == GT_SINGLE_PLAYER ) { in CG_LoadingClient() 241 case GT_SINGLE_PLAYER: in CG_DrawInformation()
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_info.c | 133 if( cgs.gametype == GT_SINGLE_PLAYER ) { in CG_LoadingClient() 241 case GT_SINGLE_PLAYER: in CG_DrawInformation()
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_info.c | 85 …if ( cgs.gametype == GT_SINGLE_PLAYER && clientNum > 0 ) { // for now only show the player's icon… in CG_LoadingClient() 111 if ( cgs.gametype == GT_SINGLE_PLAYER ) { in CG_LoadingClient()
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H A D | cg_scoreboard.c | 659 if ( cgs.gametype == GT_SINGLE_PLAYER && cg.predictedPlayerState.pm_type == PM_INTERMISSION ) { in CG_DrawScoreboard() 704 …if ( cgs.gametype != GT_SINGLE_PLAYER && cgs.gametype < GT_WOLF ) { // NERVE - SMF - added wolf m… in CG_DrawScoreboard() 748 if ( cgs.gametype == GT_SINGLE_PLAYER ) { in CG_DrawScoreboard() 800 } else if ( cgs.gametype != GT_SINGLE_PLAYER ) { //----(SA) modified in CG_DrawScoreboard()
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_cvar.c | 50 if ( cg_drawTeamOverlay.integer > 0 && cgs.gametype >= GT_SINGLE_PLAYER) in CG_TeamOverlayChange()
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/dports/games/iortcw/iortcw-1.51c/SP/code/server/ |
H A D | sv_init.c | 303 if ( sv_gametype->integer == GT_SINGLE_PLAYER ) { in SV_InitReliableCommands() 588 if ( sv_gametype->integer == GT_SINGLE_PLAYER ) { in SV_ChangeMaxClients() 814 if ( sv_gametype->integer == GT_SINGLE_PLAYER ) { in SV_SpawnServer() 873 if ( killBots || Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER ) { in SV_SpawnServer()
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | g_session.c | 126 case GT_SINGLE_PLAYER: in G_InitSessionData()
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