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Searched refs:GT_SINGLE_PLAYER (Results 1 – 25 of 205) sorted by relevance

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/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dai_cast_script_ents.c68 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in SP_ai_marker()
131 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in SP_ai_effect()
208 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in SP_ai_trigger()
H A Dg_items.c100 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in Pickup_Powerup()
154 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in Pickup_Powerup()
165 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in Pickup_Key()
269 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in Pickup_Holdable()
392 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in Pickup_Ammo()
488 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in Pickup_Weapon()
533 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in Pickup_Weapon()
605 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in Pickup_Health()
625 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in Pickup_Armor()
1134 if ( ent->item->giType == IT_POWERUP && g_gametype.integer != GT_SINGLE_PLAYER ) { in FinishSpawningItem()
[all …]
H A Dg_combat.c57 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in AddScore()
337 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in player_die()
393 …if ( g_gametype.integer == GT_SINGLE_PLAYER ) { // only drop here in single player; in multiplay… in player_die()
401 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in player_die()
477 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in player_die()
1136 …if ( ( g_gametype.integer != GT_SINGLE_PLAYER ) && ( take > 190 ) ) { // 190 is greater than 2x ma… in G_Damage()
1396 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in G_RadiusDamage()
H A Dg_missile.c352 …if ( g_gametype.integer == GT_SINGLE_PLAYER ) { // JPW NERVE -- in multiplayer this should be hand… in Concussive_think()
540 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in G_ExplodeMissile()
695 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in G_RunMissile()
744 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in G_RunMissile()
1257 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in fire_grenade()
1282 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in fire_grenade()
1371 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in fire_rocket()
1382 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in fire_rocket()
1397 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in fire_rocket()
1655 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in fire_nail()
H A Dg_main.c487 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in G_CheckForCursorHints()
949 if ( trap_Cvar_VariableIntegerValue( "g_gametype" ) != GT_SINGLE_PLAYER ) { in G_FindTeams()
1100 if ( trap_Cvar_VariableIntegerValue( "g_gametype" ) != GT_SINGLE_PLAYER ) { in G_InitGame()
1149 if ( g_gametype.integer != GT_SINGLE_PLAYER && g_logfile.string[0] ) { in G_InitGame()
1166 if ( trap_Cvar_VariableIntegerValue( "g_gametype" ) != GT_SINGLE_PLAYER ) { in G_InitGame()
1235 if ( trap_Cvar_VariableIntegerValue( "g_gametype" ) != GT_SINGLE_PLAYER ) { in G_InitGame()
1258 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in G_ShutdownGame()
1615 if ( g_gametype.integer == GT_SINGLE_PLAYER && level.numPlayingClients == 1 ) { in CalculateRanks()
2021 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in CheckIntermissionExit()
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dai_cast_script_ents.c68 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in SP_ai_marker()
131 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in SP_ai_effect()
208 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in SP_ai_trigger()
H A Dg_combat.c56 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in AddScore()
144 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { // dropped items stay forever in SP in TossClientItems()
404 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in player_die()
455 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in player_die()
494 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in player_die()
518 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in player_die()
583 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in player_die()
929 …if ( ( g_gametype.integer == GT_SINGLE_PLAYER ) && !( targ->r.svFlags & SVF_CASTAI ) ) { // the pl… in G_Damage()
1138 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in G_Damage()
1181 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in G_Damage()
[all …]
H A Dg_items.c105 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in Pickup_Powerup()
159 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in Pickup_Powerup()
172 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in Pickup_Key()
260 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in Pickup_Holdable()
391 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in Pickup_Ammo()
477 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in Pickup_Weapon()
537 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in Pickup_Health()
559 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in Pickup_Armor()
1053 if ( ent->item->giType == IT_POWERUP && g_gametype.integer != GT_SINGLE_PLAYER ) { in FinishSpawningItem()
1148 if ( trap_Cvar_VariableIntegerValue( "g_gametype" ) != GT_SINGLE_PLAYER ) { in SaveRegisteredItems()
H A Dg_missile.c96 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in G_BounceMissile()
141 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in G_MissileImpact()
567 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in G_RunMissile()
981 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in fire_grenade()
1019 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in fire_grenade()
1044 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in fire_grenade()
1084 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in fire_rocket()
1102 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in fire_rocket()
1125 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in fire_rocket()
H A Dg_main.c928 if ( trap_Cvar_VariableIntegerValue( "g_gametype" ) != GT_SINGLE_PLAYER ) { in G_FindTeams()
1180 if ( trap_Cvar_VariableIntegerValue( "g_gametype" ) != GT_SINGLE_PLAYER ) { in G_InitGame()
1216 if ( g_gametype.integer != GT_SINGLE_PLAYER && g_logfile.string[0] ) { in G_InitGame()
1233 if ( trap_Cvar_VariableIntegerValue( "g_gametype" ) != GT_SINGLE_PLAYER ) { in G_InitGame()
1268 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in G_InitGame()
1313 if ( trap_Cvar_VariableIntegerValue( "g_gametype" ) != GT_SINGLE_PLAYER ) { in G_InitGame()
1340 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in G_ShutdownGame()
1352 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in G_ShutdownGame()
1685 if ( g_gametype.integer == GT_SINGLE_PLAYER && level.numPlayingClients == 1 ) { in CalculateRanks()
2024 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in CheckIntermissionExit()
[all …]
H A Dg_active.c208 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { // JPW NERVE in P_WorldEffects()
707 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in ClientEvents()
946 ( g_gametype.integer == GT_SINGLE_PLAYER ) && in ClientThink_real()
1279 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in ClientThink_real()
1366 if ( ( g_gametype.integer != GT_SINGLE_PLAYER ) && in ClientThink_real()
1382 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in ClientThink_real()
1431 if ( g_gametype.integer == GT_SINGLE_PLAYER && !( ent->r.svFlags & SVF_CASTAI ) ) { in ClientThink()
1639 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in ClientEndFrame()
H A Dg_cmds.c354 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { // JPW NERVE -- no armor in multiplayer in Cmd_Give_f()
527 if(g_gametype.integer == GT_SINGLE_PLAYER) in Cmd_LevelShot_f()
1900 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in ClientDamage()
1908 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in ClientDamage()
1913 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in ClientDamage()
1922 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in ClientDamage()
1933 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in ClientDamage()
1965 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in ClientDamage()
2003 …->health <= 0 || !( ent->r.svFlags & SVF_CASTAI ) || ( g_gametype.integer != GT_SINGLE_PLAYER ) ) { in ClientDamage()
H A Dg_weapon.c564 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in G_GetWeaponDamage()
635 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { // JPW NERVE -- don't affect SP game in G_GetWeaponSpread()
932 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in Bullet_Fire_Extended()
1057 …if ( attacker->client && traceEnt->client && g_gametype.integer == GT_SINGLE_PLAYER && ( traceEnt-… in Bullet_Fire_Extended()
1137 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in weapon_grenadelauncher_fire()
1490 …lth <= 0 || !( traceEnt->r.svFlags & SVF_CASTAI ) || ( g_gametype.integer != GT_SINGLE_PLAYER ) ) { in Weapon_LightningFire()
1829 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { // JPW NERVE in FireWeapon()
1876 if ( g_gametype.integer == GT_SINGLE_PLAYER ) { in FireWeapon()
H A Dbg_pmove.c53 if ( cg_gameType.integer != GT_SINGLE_PLAYER ) { in Com_GetFlamethrowerRange()
60 if ( g_gametype.integer != GT_SINGLE_PLAYER ) { in Com_GetFlamethrowerRange()
432 if ( cg_gameType.integer != GT_SINGLE_PLAYER ) in PM_CmdScale()
435 if ( g_gametype.integer != GT_SINGLE_PLAYER ) in PM_CmdScale()
926 if ( cg_gameType.integer != GT_SINGLE_PLAYER ) in PM_WalkMove()
928 if ( g_gametype.integer != GT_SINGLE_PLAYER ) in PM_WalkMove()
2973 if ( cg_gameType.integer != GT_SINGLE_PLAYER ) {
2976 if ( g_gametype.integer != GT_SINGLE_PLAYER ) {
3390 if ( cg_gameType.integer != GT_SINGLE_PLAYER ) {
3393 if ( g_gametype.integer != GT_SINGLE_PLAYER ) {
[all …]
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_info.c86 …if ( cgs.gametype == GT_SINGLE_PLAYER && clientNum > 0 ) { // for now only show the player's icon… in CG_LoadingClient()
112 if ( cgs.gametype == GT_SINGLE_PLAYER ) { in CG_LoadingClient()
420 if ( cgs.gametype == GT_SINGLE_PLAYER ) { in CG_DrawInformation()
H A Dcg_scoreboard.c449 if ( cgs.gametype == GT_SINGLE_PLAYER && cg.predictedPlayerState.pm_type == PM_DEAD ) { in CG_DrawScoreboard()
453 if ( cgs.gametype == GT_SINGLE_PLAYER && cg.predictedPlayerState.pm_type == PM_INTERMISSION ) { in CG_DrawScoreboard()
495 …if ( cgs.gametype != GT_SINGLE_PLAYER && cgs.gametype != GT_WOLF ) { // NERVE - SMF - added wolf m… in CG_DrawScoreboard()
570 } else if ( cgs.gametype != GT_SINGLE_PLAYER ) { //----(SA) modified in CG_DrawScoreboard()
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_info.c133 if( cgs.gametype == GT_SINGLE_PLAYER ) { in CG_LoadingClient()
241 case GT_SINGLE_PLAYER: in CG_DrawInformation()
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_info.c133 if( cgs.gametype == GT_SINGLE_PLAYER ) { in CG_LoadingClient()
241 case GT_SINGLE_PLAYER: in CG_DrawInformation()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_info.c133 if( cgs.gametype == GT_SINGLE_PLAYER ) { in CG_LoadingClient()
241 case GT_SINGLE_PLAYER: in CG_DrawInformation()
/dports/games/evq3/evq3/code/cgame/
H A Dcg_info.c133 if( cgs.gametype == GT_SINGLE_PLAYER ) { in CG_LoadingClient()
241 case GT_SINGLE_PLAYER: in CG_DrawInformation()
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_info.c85 …if ( cgs.gametype == GT_SINGLE_PLAYER && clientNum > 0 ) { // for now only show the player's icon… in CG_LoadingClient()
111 if ( cgs.gametype == GT_SINGLE_PLAYER ) { in CG_LoadingClient()
H A Dcg_scoreboard.c659 if ( cgs.gametype == GT_SINGLE_PLAYER && cg.predictedPlayerState.pm_type == PM_INTERMISSION ) { in CG_DrawScoreboard()
704 …if ( cgs.gametype != GT_SINGLE_PLAYER && cgs.gametype < GT_WOLF ) { // NERVE - SMF - added wolf m… in CG_DrawScoreboard()
748 if ( cgs.gametype == GT_SINGLE_PLAYER ) { in CG_DrawScoreboard()
800 } else if ( cgs.gametype != GT_SINGLE_PLAYER ) { //----(SA) modified in CG_DrawScoreboard()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_cvar.c50 if ( cg_drawTeamOverlay.integer > 0 && cgs.gametype >= GT_SINGLE_PLAYER) in CG_TeamOverlayChange()
/dports/games/iortcw/iortcw-1.51c/SP/code/server/
H A Dsv_init.c303 if ( sv_gametype->integer == GT_SINGLE_PLAYER ) { in SV_InitReliableCommands()
588 if ( sv_gametype->integer == GT_SINGLE_PLAYER ) { in SV_ChangeMaxClients()
814 if ( sv_gametype->integer == GT_SINGLE_PLAYER ) { in SV_SpawnServer()
873 if ( killBots || Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER ) { in SV_SpawnServer()
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dg_session.c126 case GT_SINGLE_PLAYER: in G_InitSessionData()

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