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Searched refs:GUI_MSG_STATE_CHANGED (Results 1 – 5 of 5) sorted by relevance

/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/games/dialogs/osd/
H A DDialogGameVolume.cpp42 case GUI_MSG_STATE_CHANGED: in OnMessage()
121 CGUIMessage msg(GUI_MSG_STATE_CHANGED, GetID(), GetID()); in Announce()
/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/guilib/
H A DGUIMessage.h155 #define GUI_MSG_STATE_CHANGED 51 macro
H A DGUIWindow.cpp712 else if (message.GetParam1() == GUI_MSG_STATE_CHANGED) in OnMessage()
/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/
H A DSeekHandler.cpp226 …eBroker::GetGUI()->GetWindowManager().SendMessage(GUI_MSG_NOTIFY_ALL, 0, 0, GUI_MSG_STATE_CHANGED); in FrameMove()
H A DApplicationPlayer.cpp820 …eBroker::GetGUI()->GetWindowManager().SendMessage(GUI_MSG_NOTIFY_ALL, 0, 0, GUI_MSG_STATE_CHANGED); in FrameMove()