Searched refs:GUI_STATE_DELETED (Results 1 – 3 of 3) sorted by relevance
269 #define GUI_STATE_DELETED (1<<3) macro
2338 else if (ED_gui_state(e) & GUI_STATE_DELETED) { in emit_edge_graphics()3711 else if (GD_gui_state(sg) & GUI_STATE_DELETED) { in emit_clusters()
2831 } else if (ND_gui_state(n) & GUI_STATE_DELETED) { in poly_gencode()3141 } else if (ND_gui_state(n) & GUI_STATE_DELETED) { in point_gencode()