Searched refs:GUN_AKIMBO (Results 1 – 5 of 5) sorted by relevance
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/ |
H A D | entity.h | 48 … GUN_SHOTGUN, GUN_SUBGUN, GUN_SNIPER, GUN_ASSAULT, GUN_CPISTOL, GUN_GRENADE, GUN_AKIMBO, NUMGUNS }; enumerator 271 case I_AKIMBO: return ammostats[GUN_AKIMBO]; in itemstats() 285 …case I_CLIPS: return ammo[akimbo ? GUN_AKIMBO : GUN_PISTOL]<ammostats[akimbo ? GUN_AKIMBO : GUN_PI… in canpickup() 308 additem(ammostats[GUN_AKIMBO], ammo[GUN_AKIMBO]); in pickup() 318 mag[GUN_AKIMBO] = guns[GUN_AKIMBO].magsize; in pickup() 319 additem(ammostats[GUN_AKIMBO], ammo[GUN_AKIMBO]); in pickup()
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H A D | weapon.cpp | 45 weapon *akimbo = player1->weapons[GUN_AKIMBO]; in selectweapon() 62 if (player1->akimbo && *w==GUN_PISTOL) *w = GUN_AKIMBO; in requestweapon() 74 weapon *akimbo = player1->weapons[GUN_AKIMBO]; in shiftweapon() 718 case GUN_AKIMBO: in weapstr() 949 pl->weapons[GUN_AKIMBO] = new akimbo(pl); in equipplayer() 1509 akimbo::akimbo(playerent *owner) : gun(owner, GUN_AKIMBO), akimboside(0), akimbomillis(0) in akimbo() 1631 akimbo &a = *((akimbo *)player1->weapons[GUN_AKIMBO]); in checkakimbo() 1643 if(player1->weaponsel->type==GUN_AKIMBO) in checkakimbo()
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H A D | entities.cpp | 321 case I_AKIMBO: tmp = &ammostats[GUN_AKIMBO]; break; in pickupeffects() 340 case I_AKIMBO: w = d->weapons[GUN_AKIMBO]; break; in pickupeffects()
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H A D | serverchecks.h | 203 case GUN_AKIMBO: in minhits2combo()
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H A D | renderhud.cpp | 382 if(c==GUN_AKIMBO || c==GUN_CPISTOL) c = GUN_PISTOL; // same icon for akimb & pistol in drawequipicons()
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