Searched refs:GWP_RIVER (Results 1 – 2 of 2) sorted by relevance
72 GWP_RIVER, ///< Create the rivers enumerator
1279 SetGeneratingWorldProgress(GWP_RIVER, wells + 256 / 64); // Include the tile loop calls below. in CreateRivers()1282 IncreaseGeneratingWorldProgress(GWP_RIVER); in CreateRivers()1292 if (i % 64 == 0) IncreaseGeneratingWorldProgress(GWP_RIVER); in CreateRivers()