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Searched refs:GWP_RIVER (Results 1 – 2 of 2) sorted by relevance

/dports/games/openttd/openttd-12.1/src/
H A Dgenworld.h72 GWP_RIVER, ///< Create the rivers enumerator
H A Dlandscape.cpp1279 SetGeneratingWorldProgress(GWP_RIVER, wells + 256 / 64); // Include the tile loop calls below. in CreateRivers()
1282 IncreaseGeneratingWorldProgress(GWP_RIVER); in CreateRivers()
1292 if (i % 64 == 0) IncreaseGeneratingWorldProgress(GWP_RIVER); in CreateRivers()