Searched refs:GXFPF_ROUND_NEAREST (Results 1 – 10 of 10) sorted by relevance
101 #define GXFPF_ROUND_NEAREST (0x1) macro
113 if (aFlags & GXFPF_ROUND_NEAREST) { in GetACPFromPointFlagName()115 aFlags &= ~GXFPF_ROUND_NEAREST; in GetACPFromPointFlagName()3645 if (dwFlags & GXFPF_ROUND_NEAREST) { in GetACPFromPoint()
154 if (aFlags & GXFPF_ROUND_NEAREST) { in GetACPFromPointFlagName()156 aFlags &= ~GXFPF_ROUND_NEAREST; in GetACPFromPointFlagName()4377 if (dwFlags & GXFPF_ROUND_NEAREST) { in GetACPFromPoint()
104 if (aFlags & GXFPF_ROUND_NEAREST) { in GetACPFromPointFlagName()106 aFlags &= ~GXFPF_ROUND_NEAREST; in GetACPFromPointFlagName()4139 if (dwFlags & GXFPF_ROUND_NEAREST) { in GetACPFromPoint()
158 if (aFlags & GXFPF_ROUND_NEAREST) { in GetACPFromPointFlagName()160 aFlags &= ~GXFPF_ROUND_NEAREST; in GetACPFromPointFlagName()4312 if (dwFlags & GXFPF_ROUND_NEAREST) { in GetACPFromPoint()
162 if (aFlags & GXFPF_ROUND_NEAREST) { in GetACPFromPointFlagName()164 aFlags &= ~GXFPF_ROUND_NEAREST; in GetACPFromPointFlagName()4314 if (dwFlags & GXFPF_ROUND_NEAREST) { in GetACPFromPoint()
284 pub const GXFPF_ROUND_NEAREST: u32 = 1u32; const
189 pub const GXFPF_ROUND_NEAREST: u32 = 1u32; const