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Searched refs:G_ActorReserveTUs (Results 1 – 5 of 5) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/game/
H A Dg_actor.h73 void G_ActorReserveTUs(Edict* ent, int resReaction, int resShot, int resCrouch);
H A Dg_reaction.cpp627 G_ActorReserveTUs(ent, TUs, ent->chr.reservedTus.shot, ent->chr.reservedTus.crouch); in G_ReactionFireSettingsReserveTUs()
631 G_ActorReserveTUs(ent, 0, ent->chr.reservedTus.shot, ent->chr.reservedTus.crouch); in G_ReactionFireSettingsReserveTUs()
H A Dg_client.cpp504 G_ActorReserveTUs(ent, 0, ent->chr.reservedTus.shot, ent->chr.reservedTus.crouch); in G_ClientStateChange()
728 G_ActorReserveTUs(ent, ent->chr.reservedTus.reaction, resShot, resCrouch); in G_ClientAction()
H A Dg_actor.cpp170 void G_ActorReserveTUs (Edict* ent, int resReaction, int resShot, int resCrouch) in G_ActorReserveTUs() function
H A Dg_combat.cpp416 G_ActorReserveTUs(target, 0, target->chr.reservedTus.shot, target->chr.reservedTus.crouch); in G_Damage()