Searched refs:G_ActorReserveTUs (Results 1 – 5 of 5) sorted by relevance
/dports/games/ufoai/ufoai-2.5-source/src/game/ |
H A D | g_actor.h | 73 void G_ActorReserveTUs(Edict* ent, int resReaction, int resShot, int resCrouch);
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H A D | g_reaction.cpp | 627 G_ActorReserveTUs(ent, TUs, ent->chr.reservedTus.shot, ent->chr.reservedTus.crouch); in G_ReactionFireSettingsReserveTUs() 631 G_ActorReserveTUs(ent, 0, ent->chr.reservedTus.shot, ent->chr.reservedTus.crouch); in G_ReactionFireSettingsReserveTUs()
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H A D | g_client.cpp | 504 G_ActorReserveTUs(ent, 0, ent->chr.reservedTus.shot, ent->chr.reservedTus.crouch); in G_ClientStateChange() 728 G_ActorReserveTUs(ent, ent->chr.reservedTus.reaction, resShot, resCrouch); in G_ClientAction()
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H A D | g_actor.cpp | 170 void G_ActorReserveTUs (Edict* ent, int resReaction, int resShot, int resCrouch) in G_ActorReserveTUs() function
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H A D | g_combat.cpp | 416 G_ActorReserveTUs(target, 0, target->chr.reservedTus.shot, target->chr.reservedTus.crouch); in G_Damage()
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