Searched refs:G_ClientConnect (Results 1 – 3 of 3) sorted by relevance
60 bool G_ClientConnect(Player *player, char* userinfo, size_t userinfoSize); /* can't change to Play…
392 globals.ClientConnect = G_ClientConnect; in GetGameAPI()
1441 bool G_ClientConnect (Player *player, char* userinfo, size_t userinfoSize) in G_ClientConnect() function