/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | g_game.h | 44 void G_LoadGame (char* name);
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | g_game.h | 44 void G_LoadGame (char* name);
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | g_game.h | 43 void G_LoadGame(char* name);
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | g_game.h | 46 void G_LoadGame (char* name);
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | g_game.h | 46 void G_LoadGame (char* name);
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | g_game.h | 46 void G_LoadGame (const char* name, bool hidecon=false);
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H A D | c_cmds.cpp | 814 G_LoadGame (fname); in CCMD()
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | g_game.h | 52 void G_LoadGame(int slot, boolean is_command); // killough 5/15/98
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | h2_main.c | 521 G_LoadGame(atoi(myargv[p + 1])); in D_DoomMain() 1052 G_LoadGame(atoi(myargv[p + 1])); in CheckRecordFrom()
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H A D | h2def.h | 769 void G_LoadGame(int slot);
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | g_game.h | 55 void G_LoadGame(int slot, dbool is_command); // killough 5/15/98
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | g_game.h | 54 void G_LoadGame(int slot, dboolean is_command); // killough 5/15/98
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/dports/games/heretic/glheretic-1.2/ |
H A D | d_main.c | 511 G_LoadGame (file); in D_CheckRecordFrom() 936 G_LoadGame(file); in D_DoomMain()
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H A D | doomdef.h | 1182 void G_LoadGame (char *name);
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | h2_main.c | 565 G_LoadGame(atoi(myargv[p + 1])); in D_DoomMain() 1118 G_LoadGame(atoi(myargv[p + 1])); in CheckRecordFrom()
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H A D | h2def.h | 769 void G_LoadGame(int slot);
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | d_main.c | 426 G_LoadGame(filename); in D_CheckRecordFrom() 1117 G_LoadGame(filename); in D_DoomMain()
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H A D | doomdef.h | 656 void G_LoadGame(char *name);
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | h2_main.c | 283 G_LoadGame(atoi(myargv[p+1])); in H2_Main() 863 G_LoadGame(atoi(myargv[p+1])); in CheckRecordFrom()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | d_main.c | 543 G_LoadGame(filename); in D_CheckRecordFrom() 1290 G_LoadGame(filename); in D_DoomMain()
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H A D | doomdef.h | 684 void G_LoadGame(char *name);
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | g_game.h | 165 void G_LoadGame(UINT32 slot, INT16 mapoverride);
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/dports/games/zdoom/zdoom-2.8.1/src/menu/ |
H A D | messagebox.cpp | 650 G_LoadGame (quickSaveSlot->Filename.GetChars()); in HandleResult()
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/dports/games/odamex/odamex-src-0.7.0/server/src/ |
H A D | g_game.cpp | 796 void G_LoadGame (char* name) in G_LoadGame() function
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | ai_cast.c | 766 G_LoadGame( NULL ); // always load the "current" savegame in AICast_CheckLoadGame()
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