Home
last modified time | relevance | path

Searched refs:G_LoadGame (Results 1 – 25 of 61) sorted by relevance

123

/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dg_game.h44 void G_LoadGame (char* name);
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dg_game.h44 void G_LoadGame (char* name);
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dg_game.h43 void G_LoadGame(char* name);
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dg_game.h46 void G_LoadGame (char* name);
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dg_game.h46 void G_LoadGame (char* name);
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dg_game.h46 void G_LoadGame (const char* name, bool hidecon=false);
H A Dc_cmds.cpp814 G_LoadGame (fname); in CCMD()
/dports/games/prboom/prboom-2.5.0/src/
H A Dg_game.h52 void G_LoadGame(int slot, boolean is_command); // killough 5/15/98
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dh2_main.c521 G_LoadGame(atoi(myargv[p + 1])); in D_DoomMain()
1052 G_LoadGame(atoi(myargv[p + 1])); in CheckRecordFrom()
H A Dh2def.h769 void G_LoadGame(int slot);
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dg_game.h55 void G_LoadGame(int slot, dbool is_command); // killough 5/15/98
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dg_game.h54 void G_LoadGame(int slot, dboolean is_command); // killough 5/15/98
/dports/games/heretic/glheretic-1.2/
H A Dd_main.c511 G_LoadGame (file); in D_CheckRecordFrom()
936 G_LoadGame(file); in D_DoomMain()
H A Ddoomdef.h1182 void G_LoadGame (char *name);
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dh2_main.c565 G_LoadGame(atoi(myargv[p + 1])); in D_DoomMain()
1118 G_LoadGame(atoi(myargv[p + 1])); in CheckRecordFrom()
H A Dh2def.h769 void G_LoadGame(int slot);
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dd_main.c426 G_LoadGame(filename); in D_CheckRecordFrom()
1117 G_LoadGame(filename); in D_DoomMain()
H A Ddoomdef.h656 void G_LoadGame(char *name);
/dports/games/uhexen/uhexen-0.601/src/
H A Dh2_main.c283 G_LoadGame(atoi(myargv[p+1])); in H2_Main()
863 G_LoadGame(atoi(myargv[p+1])); in CheckRecordFrom()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dd_main.c543 G_LoadGame(filename); in D_CheckRecordFrom()
1290 G_LoadGame(filename); in D_DoomMain()
H A Ddoomdef.h684 void G_LoadGame(char *name);
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dg_game.h165 void G_LoadGame(UINT32 slot, INT16 mapoverride);
/dports/games/zdoom/zdoom-2.8.1/src/menu/
H A Dmessagebox.cpp650 G_LoadGame (quickSaveSlot->Filename.GetChars()); in HandleResult()
/dports/games/odamex/odamex-src-0.7.0/server/src/
H A Dg_game.cpp796 void G_LoadGame (char* name) in G_LoadGame() function
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dai_cast.c766 G_LoadGame( NULL ); // always load the "current" savegame in AICast_CheckLoadGame()

123