Searched refs:G_M_GSP3 (Results 1 – 3 of 3) sorted by relevance
/dports/games/redeclipse16/base-1.6.0/src/game/ |
H A D | gamemode.h | 15 G_M_GSP, G_M_GSP1 = G_M_GSP, G_M_GSP2, G_M_GSP3, G_M_NUM, enumerator 105 …REESTYLE)|(1<<G_M_VAMPIRE)|(1<<G_M_RESIZE)|(1<<G_M_HARD)|(1<<G_M_BASIC)|(1<<G_M_GSP2)|(1<<G_M_GSP3) 113 …ULTI)|(1<<G_M_FFA)|(1<<G_M_ONSLAUGHT)|(1<<G_M_FREESTYLE)|(1<<G_M_GSP1)|(1<<G_M_GSP2)|(1<<G_M_GSP3), 114 …ULTI)|(1<<G_M_FFA)|(1<<G_M_ONSLAUGHT)|(1<<G_M_FREESTYLE)|(1<<G_M_GSP1)|(1<<G_M_GSP2)|(1<<G_M_GSP3), 115 … (1<<G_M_MULTI)|(1<<G_M_FFA)|(1<<G_M_ONSLAUGHT)|(1<<G_M_GSP1)|(1<<G_M_GSP2)|(1<<G_M_GSP3), 116 …G_M_VAMPIRE)|(1<<G_M_RESIZE)|(1<<G_M_HARD)|(1<<G_M_BASIC)|(1<<G_M_GSP1)|(1<<G_M_GSP2)|(1<<G_M_GSP3) 165 …_M_VAMPIRE)|(1<<G_M_RESIZE)|(1<<G_M_HARD)|(1<<G_M_BASIC)|(1<<G_M_GSP1)|(1<<G_M_GSP2)|(1<<G_M_GSP3), 209 G_M_GSP3, (1<<G_M_GSP3), 252 #define m_gsp3(a,b) ((b&(1<<G_M_GSP3)) || (gametype[a].implied&(1<<G_M_GSP3))) 427 VAR(0, mutsidxgsp3, 1, G_M_GSP3, -1); [all …]
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H A D | bombermode.h | 218 if(muts&(1<<G_M_GSP3)) muts &= ~(1<<G_M_GSP3); in update()
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/dports/games/redeclipse/base-2.0.0/src/game/ |
H A D | gamemode.h | 17 G_M_GSP, G_M_GSP1 = G_M_GSP, G_M_GSP2, G_M_GSP3, G_M_NUM, enumerator 204 G_M_GSP3, GM(GSP3), 430 VAR(IDF_READONLY, mutsidxgsp3, 1, G_M_GSP3, -1);
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