Searched refs:G_NAV_ADDFAILEDNODE (Results 1 – 3 of 3) sorted by relevance
497 G_NAV_ADDFAILEDNODE, enumerator
347 Q_syscall(G_NAV_ADDFAILEDNODE, ent, nodeID); in trap_Nav_AddFailedNode()
2160 case G_NAV_ADDFAILEDNODE: in SV_GameSystemCalls()