Searched refs:G_PickDeathAnim (Results 1 – 3 of 3) sorted by relevance
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | g_combat.cpp | 86 static int G_PickDeathAnim( gentity_t *self, vec3_t point, int damage, int mod, int hitLoc ); 2836 static int G_PickDeathAnim( gentity_t *self, vec3_t point, int damage, int mod, int hitLoc ) in G_PickDeathAnim() function 3360 anim = G_PickDeathAnim( self, self->pos1, damage, meansOfDeath, hitLoc ); in player_die() 3984 anim = G_PickDeathAnim( self, self->pos1, damage, meansOfDeath, hitLoc ); in player_die()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_combat.cpp | 96 static int G_PickDeathAnim( gentity_t *self, vec3_t point, int damage, int mod, int hitLoc ); 3072 static int G_PickDeathAnim( gentity_t *self, vec3_t point, int damage, int mod, int hitLoc ) in G_PickDeathAnim() function 3635 anim = G_PickDeathAnim( self, self->pos1, damage, meansOfDeath, hitLoc ); in player_die() 4472 anim = G_PickDeathAnim( self, self->pos1, damage, meansOfDeath, hitLoc ); in player_die()
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | g_combat.c | 1388 int G_PickDeathAnim( gentity_t *self, vec3_t point, int damage, int mod, int hitLoc ) in G_PickDeathAnim() function 2780 anim = G_PickDeathAnim(self, self->pos1, damage, meansOfDeath, HL_NONE); in player_die()
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