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Searched refs:G_PickDeathAnim (Results 1 – 3 of 3) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dg_combat.cpp86 static int G_PickDeathAnim( gentity_t *self, vec3_t point, int damage, int mod, int hitLoc );
2836 static int G_PickDeathAnim( gentity_t *self, vec3_t point, int damage, int mod, int hitLoc ) in G_PickDeathAnim() function
3360 anim = G_PickDeathAnim( self, self->pos1, damage, meansOfDeath, hitLoc ); in player_die()
3984 anim = G_PickDeathAnim( self, self->pos1, damage, meansOfDeath, hitLoc ); in player_die()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_combat.cpp96 static int G_PickDeathAnim( gentity_t *self, vec3_t point, int damage, int mod, int hitLoc );
3072 static int G_PickDeathAnim( gentity_t *self, vec3_t point, int damage, int mod, int hitLoc ) in G_PickDeathAnim() function
3635 anim = G_PickDeathAnim( self, self->pos1, damage, meansOfDeath, hitLoc ); in player_die()
4472 anim = G_PickDeathAnim( self, self->pos1, damage, meansOfDeath, hitLoc ); in player_die()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dg_combat.c1388 int G_PickDeathAnim( gentity_t *self, vec3_t point, int damage, int mod, int hitLoc ) in G_PickDeathAnim() function
2780 anim = G_PickDeathAnim(self, self->pos1, damage, meansOfDeath, HL_NONE); in player_die()