Searched refs:G_VisToPM (Results 1 – 13 of 13) sorted by relevance
/dports/games/ufoai/ufoai-2.5-source/src/game/ |
H A D | g_morale.cpp | 59 G_EventSendState(G_VisToPM(ent->visflags), *ent); in G_MoralePanic() 84 G_EventSendState(G_VisToPM(ent->visflags), *ent); in G_MoraleStopPanic() 107 G_EventSendState(G_VisToPM(ent->visflags), *ent); in G_MoraleRage() 125 G_EventSendState(G_VisToPM(ent->visflags), *ent); in G_MoraleStopRage() 183 G_EventSendState(G_VisToPM(ent->visflags), *ent); in G_MoraleBehaviour()
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H A D | g_events.cpp | 65 const playermask_t playerMask = ~G_VisToPM(ent.visflags); in G_EventSpawnFootstepSound() 80 G_EventAdd(G_VisToPM(ent.visflags), EV_ACTOR_TURN, ent.number); in G_EventActorTurn() 91 G_EventAdd(G_VisToPM(ent.visflags), EV_ACTOR_DIE, ent.number); in G_EventActorDie() 161 G_EventEdictPerish(G_VisToPM(ent.visflags), ent); in G_EventPerish() 184 G_EventAdd(G_VisToPM(ent.visflags), EV_INV_AMMO, ent.number); in G_EventInventoryAmmo() 220 G_EventAdd(G_VisToPM(teamMask), EV_ACTOR_END_SHOOT, ent.number); in G_EventEndShoot() 232 G_EventAdd(~G_VisToPM(teamMask), EV_ACTOR_SHOOT_HIDDEN, -1); in G_EventShootHidden() 256 G_EventAdd(G_VisToPM(teamMask), EV_ACTOR_SHOOT, ent.number); in G_EventShoot() 332 G_EventAdd(G_VisToPM(ent.visflags), EV_ACTOR_MOVE, ent.number); in G_EventActorFall() 430 G_EventAdd(G_VisToPM(teamMask), EV_ACTOR_THROW, -1); in G_EventThrow() [all …]
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H A D | g_actor.cpp | 432 G_EventActorStateChange(~G_VisToPM(ent->visflags), *ent); in G_ActorCheckRevitalise() 487 G_EventActorStateChange(~G_VisToPM(ent->visflags), *ent); in G_ActorDieOrStun() 641 G_EventInventoryDelete(*floor, G_VisToPM(floor->visflags), fromContType->id, fx, fy); in G_ActorInvMove() 649 G_EventInventoryDelete(*floor, G_VisToPM(floor->visflags), fromContType->id, fx, fy); in G_ActorInvMove() 664 mask = G_VisToPM(floor->visflags); in G_ActorInvMove() 709 G_EventInventoryAdd(*floor, G_VisToPM(floor->visflags), 1); in G_ActorInvMove() 715 G_EventInventoryDelete(*floor, G_VisToPM(floor->visflags), fromContType->id, fx, fy); in G_ActorInvMove() 726 mask = G_VisToPM(actor->visflags) & ~G_TeamToPM(actor->team); in G_ActorInvMove()
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H A D | g_client.h | 37 playermask_t G_VisToPM(teammask_t teamMask);
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H A D | g_mission.cpp | 221 G_AppearPerishEvent(G_VisToPM(item->visflags), false, *item, nullptr); in G_MissionThink()
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H A D | g_svcmds.cpp | 285 G_AppearPerishEvent(~G_VisToPM(ent->visflags), 1, *ent, nullptr); in SVCmd_ShowAll_f()
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H A D | g_vis.cpp | 386 const int playerMask = G_VisToPM(ent->visflags); in G_VisMakeEverythingVisible()
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H A D | g_inventory.cpp | 91 G_EventInventoryDelete(*ent, G_VisToPM(ent->visflags), container, ic->getX(), ic->getY()); in G_InventoryRemoveItemByID()
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H A D | g_combat.cpp | 539 const unsigned int playerMask = G_TeamToPM(ent->team) ^ G_VisToPM(check->visflags); in G_SplashDamage() 1299 G_EventInventoryDelete(*ent, G_VisToPM(ent->visflags), invDef->id, 0, 0); in G_ClientShoot() 1312 G_EventInventoryDelete(*ent, G_VisToPM(ent->visflags), invDef->id, 0, 0); in G_ClientShoot()
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H A D | g_move.cpp | 374 G_EventMoveCameraTo(G_VisToPM(ent->visflags & ~G_TeamToVisMask(ent->team)), ent->pos); in G_ClientMove()
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H A D | g_client.cpp | 186 playermask_t G_VisToPM (teammask_t teamMask) in G_VisToPM() function 451 G_EventSendState(G_VisToPM(ent.visflags), ent); in G_ClientStateChangeUpdate()
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H A D | g_spawn.cpp | 434 G_EventEdictPerish(G_VisToPM(self->particleLink->visflags), *self->particleLink); in Think_SmokeAndFire()
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H A D | g_ai.cpp | 1711 const playermask_t playerMask = G_VisToPM(ent->visflags); in AI_CheckRespawn()
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