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Searched refs:G_WAND (Results 1 – 4 of 4) sorted by relevance

/dports/games/brogue/BrogueCE-1.10.1/src/platform/
H A Dplatformdependent.c152 case G_WAND: return '~'; in glyphToUnicode()
197 case G_SCROLL: case G_STAFF: case G_WAND: case G_WEAPON: in isEnvironmentGlyph()
/dports/games/brogue/BrogueCE-1.10.1/src/brogue/
H A DIO.c1126 const enum displayGlyph itemChars[] = {G_POTION, G_SCROLL, G_FOOD, G_WAND, in getCellAppearance() enumerator
4243 printDiscoveries(WAND, NUMBER_WAND_KINDS, G_WAND, mapToWindowX(54), ++y, dbuf); in printDiscoveriesScreen()
H A DRogue.h291 G_WAND, enumerator
H A DItems.c277 theItem->displayChar = G_WAND; in makeItemInto()