Searched refs:G_WAND (Results 1 – 4 of 4) sorted by relevance
/dports/games/brogue/BrogueCE-1.10.1/src/platform/ |
H A D | platformdependent.c | 152 case G_WAND: return '~'; in glyphToUnicode() 197 case G_SCROLL: case G_STAFF: case G_WAND: case G_WEAPON: in isEnvironmentGlyph()
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/dports/games/brogue/BrogueCE-1.10.1/src/brogue/ |
H A D | IO.c | 1126 const enum displayGlyph itemChars[] = {G_POTION, G_SCROLL, G_FOOD, G_WAND, in getCellAppearance() enumerator 4243 printDiscoveries(WAND, NUMBER_WAND_KINDS, G_WAND, mapToWindowX(54), ++y, dbuf); in printDiscoveriesScreen()
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H A D | Rogue.h | 291 G_WAND, enumerator
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H A D | Items.c | 277 theItem->displayChar = G_WAND; in makeItemInto()
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