Searched refs:GameClientID (Results 1 – 13 of 13) sorted by relevance
26 std::string CGUIGameSettingsHandle::GameClientID() in GameClientID() function in CGUIGameSettingsHandle28 return m_renderManager.GameClientID(); in GameClientID()
27 virtual std::string GameClientID() const = 0;
25 std::string GameClientID();
203 std::string CGUIGameRenderManager::GameClientID() in GameClientID() function in CGUIGameRenderManager208 return m_gameCallback->GameClientID(); in GameClientID()
141 std::string GameClientID();
37 if (CServiceBroker::GetAddonMgr().GetAddon(gameSettingsHandle->GameClientID(), addon, in OnMessage()
157 if (save->GameClientID() != m_gameClient->ID()) in OpenFile()160 if (CServiceBroker::GetAddonMgr().GetAddon(save->GameClientID(), addon, in OpenFile()486 std::string CRetroPlayer::GameClientID() const in GameClientID() function in CRetroPlayer
72 std::string GameClientID() const override;
89 virtual std::string GameClientID() const = 0;
45 std::string GameClientID() const override;
191 std::string CSavestateFlatBuffer::GameClientID() const in GameClientID() function in CSavestateFlatBuffer
53 saveGameClient = save->GameClientID(); in ShowAndGetGameClient()
225 if (CServiceBroker::GetAddonMgr().GetAddon(gameSettingsHandle->GameClientID(), addon, in OnInitWindow()