/dports/games/opendungeons/OpenDungeons-0.7.1/source/entities/ |
H A D | GameEntity.cpp | 81 GameEntity::GameEntity( in GameEntity() function in GameEntity 104 void GameEntity::deleteYourself() in deleteYourself() 115 Tile* GameEntity::getPositionTile() const in getPositionTile() 123 void GameEntity::addEntityToPositionTile() in addEntityToPositionTile() 442 void GameEntity::destroyMeshLocal() in destroyMeshLocal() 461 void GameEntity::clientUpkeep() in clientUpkeep() 488 void GameEntity::restoreEntityState() in restoreEntityState() 519 void GameEntity::fireEntityDead() in fireEntityDead() 554 void GameEntity::exportToStream(GameEntity* entity, std::ostream& os) in exportToStream() 565 void GameEntity::createMesh() in createMesh() [all …]
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H A D | Creature.h | 269 std::vector<GameEntity*> getVisibleEnemyObjects(); 272 …std::vector<GameEntity*> getReachableAttackableObjects(const std::vector<GameEntity*> &objectsToCh… 275 …std::vector<GameEntity*> getCreaturesFromList(const std::vector<GameEntity*> &objectsToCheck, bool… 278 std::vector<GameEntity*> getVisibleAlliedObjects(); 462 inline GameEntity* getCarriedEntity() const in getCarriedEntity() 465 void carryEntity(GameEntity* carriedEntity); 585 …rchBestTargetInList(const std::vector<GameEntity*>& listObjects, const std::vector<Tile*>& tilesFi… 692 std::vector<GameEntity*> mVisibleEnemyObjects; 693 std::vector<GameEntity*> mVisibleAlliedObjects; 694 std::vector<GameEntity*> mReachableAlliedObjects; [all …]
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H A D | MissileObject.h | 50 …const Ogre::Vector3& direction, double speed, GameEntity* entityTarget, bool damageAllies, bool ko… 67 virtual bool hitCreature(Tile* tile, GameEntity* entity) in hitCreature() 72 virtual void hitTargetEntity(Tile* tile, GameEntity* entityTarget) in hitTargetEntity() 85 virtual bool notifyDead(GameEntity* entity) override; 86 virtual bool notifyRemovedFromGameMap(GameEntity* entity) override; 87 virtual bool notifyPickedUp(GameEntity* entity) override; 88 virtual bool notifyDropped(GameEntity* entity) override; 110 GameEntity* mEntityTarget;
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H A D | GameEntity.h | 39 class GameEntity; variable 130 virtual bool notifyDead(GameEntity* entity) = 0; 134 virtual bool notifyRemovedFromGameMap(GameEntity* entity) = 0; 138 virtual bool notifyPickedUp(GameEntity* entity) = 0; 142 virtual bool notifyDropped(GameEntity* entity) = 0; 153 class GameEntity 157 GameEntity( 164 virtual ~GameEntity() {} in ~GameEntity() 311 …virtual double takeDamage(GameEntity* attacker, double absoluteDamage, double physicalDamage, doub… 395 static void exportToStream(GameEntity* entity, std::ostream& os);
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H A D | MissileObject.cpp | 153 GameEntity* target = mEntityTarget; in doUpkeep() 170 …std::vector<GameEntity*> enemyCreatures = getGameMap()->getVisibleCreatures(tileVector, getSeat(),… in doUpkeep() 171 …for(std::vector<GameEntity*>::iterator it = enemyCreatures.begin(); it != enemyCreatures.end(); ++… in doUpkeep() 173 GameEntity* creature = *it; in doUpkeep() 186 …std::vector<GameEntity*> alliedCreatures = getGameMap()->getVisibleCreatures(tileVector, getSeat()… in doUpkeep() 187 …for(std::vector<GameEntity*>::iterator it = alliedCreatures.begin(); it != alliedCreatures.end(); … in doUpkeep() 189 GameEntity* creature = *it; in doUpkeep() 234 bool MissileObject::notifyDead(GameEntity* entity) in notifyDead() 244 bool MissileObject::notifyRemovedFromGameMap(GameEntity* entity) in notifyRemovedFromGameMap() 254 bool MissileObject::notifyPickedUp(GameEntity* entity) in notifyPickedUp() [all …]
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H A D | Building.h | 65 class Building : public GameEntity 70 GameEntity(gameMap) in Building() 122 …double takeDamage(GameEntity* attacker, double absoluteDamage, double physicalDamage, double magic… 131 virtual bool hasCarryEntitySpot(GameEntity* carriedEntity) in hasCarryEntitySpot() 139 virtual Tile* askSpotForCarriedEntity(GameEntity* carriedEntity) in askSpotForCarriedEntity() 146 virtual void notifyCarryingStateChanged(Creature* carrier, GameEntity* carriedEntity) in notifyCarryingStateChanged()
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H A D | DoorEntity.h | 46 bool notifyDead(GameEntity* entity) override; 47 bool notifyRemovedFromGameMap(GameEntity* entity) override; 48 bool notifyPickedUp(GameEntity* entity) override; 49 bool notifyDropped(GameEntity* entity) override;
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/dports/games/opendungeons/OpenDungeons-0.7.1/source/creatureaction/ |
H A D | CreatureActionGrabEntity.h | 24 class GameEntity; variable 29 CreatureActionGrabEntity(Creature& creature, GameEntity& entityToCarry); 38 bool notifyDead(GameEntity* entity) override; 39 bool notifyRemovedFromGameMap(GameEntity* entity) override; 40 bool notifyPickedUp(GameEntity* entity) override; 41 bool notifyDropped(GameEntity* entity) override; 43 static bool handleGrabEntity(Creature& creature, GameEntity* entityToCarry); 46 GameEntity* mEntityToCarry;
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H A D | CreatureActionFight.h | 24 class GameEntity; variable 29 …CreatureActionFight(Creature& creature, GameEntity* entityAttack, bool koOpponent, bool notifyPlay… 38 bool notifyDead(GameEntity* entity) override; 39 bool notifyRemovedFromGameMap(GameEntity* entity) override; 40 bool notifyPickedUp(GameEntity* entity) override; 41 bool notifyDropped(GameEntity* entity) override; 43 …static bool handleFight(Creature& creature, GameEntity* entityAttack, bool koOpponent, bool notify… 46 GameEntity* mEntityAttack;
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H A D | CreatureActionCarryEntity.h | 25 class GameEntity; variable 31 … CreatureActionCarryEntity(Creature& creature, GameEntity& entityToCarry, Building& buildingDest); 41 bool notifyDead(GameEntity* entity) override; 42 bool notifyRemovedFromGameMap(GameEntity* entity) override; 43 bool notifyPickedUp(GameEntity* entity) override; 44 bool notifyDropped(GameEntity* entity) override; 46 static bool handleCarryEntity(Creature& creature, GameEntity* entityToCarry, Tile* tileDest); 49 GameEntity* mEntityToCarry;
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H A D | CreatureActionFightFriendly.h | 25 class GameEntity; variable 30 …CreatureActionFightFriendly(Creature& creature, GameEntity* entityAttack, bool koOpponent, const s… 39 bool notifyDead(GameEntity* entity) override; 40 bool notifyRemovedFromGameMap(GameEntity* entity) override; 41 bool notifyPickedUp(GameEntity* entity) override; 42 bool notifyDropped(GameEntity* entity) override; 44 …static bool handleFight(Creature& creature, GameEntity* entityAttack, bool koOpponent, const std::… 47 GameEntity* mEntityAttack;
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H A D | CreatureActionFight.cpp | 31 CreatureActionFight::CreatureActionFight(Creature& creature, GameEntity* entityAttack, bool koOppon… in CreatureActionFight() 53 bool CreatureActionFight::handleFight(Creature& creature, GameEntity* entityAttack, bool koOpponent… in handleFight() 64 std::vector<GameEntity*> enemyPrioritaryTargets; in handleFight() 65 std::vector<GameEntity*> enemySecondaryTargets; in handleFight() 99 for(GameEntity* entity : creature.getVisibleEnemyObjects()) in handleFight() 130 GameEntity* entityAttack = nullptr; in handleFight() 167 GameEntity* entityAttack = nullptr; in handleFight() 212 bool CreatureActionFight::notifyDead(GameEntity* entity) in notifyDead() 222 bool CreatureActionFight::notifyRemovedFromGameMap(GameEntity* entity) in notifyRemovedFromGameMap() 232 bool CreatureActionFight::notifyPickedUp(GameEntity* entity) in notifyPickedUp() [all …]
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H A D | CreatureActionFightFriendly.cpp | 31 CreatureActionFightFriendly::CreatureActionFightFriendly(Creature& creature, GameEntity* entityAtta… in CreatureActionFightFriendly() 54 bool CreatureActionFightFriendly::handleFight(Creature& creature, GameEntity* entityAttack, bool ko… in handleFight() 64 std::vector<GameEntity*> enemyPrioritaryTargets; in handleFight() 65 std::vector<GameEntity*> enemySecondaryTargets; in handleFight() 99 for(GameEntity* entity : creature.getVisibleEnemyObjects()) in handleFight() 130 GameEntity* entityAttack = nullptr; in handleFight() 167 GameEntity* entityAttack = nullptr; in handleFight() 212 bool CreatureActionFightFriendly::notifyDead(GameEntity* entity) in notifyDead() 222 bool CreatureActionFightFriendly::notifyRemovedFromGameMap(GameEntity* entity) in notifyRemovedFromGameMap() 232 bool CreatureActionFightFriendly::notifyPickedUp(GameEntity* entity) in notifyPickedUp() [all …]
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H A D | CreatureActionEatChicken.h | 25 class GameEntity; variable 39 bool notifyDead(GameEntity* entity) override; 40 bool notifyRemovedFromGameMap(GameEntity* entity) override; 41 bool notifyPickedUp(GameEntity* entity) override; 42 bool notifyDropped(GameEntity* entity) override;
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H A D | CreatureActionGrabEntity.cpp | 29 CreatureActionGrabEntity::CreatureActionGrabEntity(Creature& creature, GameEntity& entityToCarry) : in CreatureActionGrabEntity() 52 bool CreatureActionGrabEntity::handleGrabEntity(Creature& creature, GameEntity* entityToCarry) in handleGrabEntity() 132 bool CreatureActionGrabEntity::notifyDead(GameEntity* entity) in notifyDead() 143 bool CreatureActionGrabEntity::notifyRemovedFromGameMap(GameEntity* entity) in notifyRemovedFromGameMap() 154 bool CreatureActionGrabEntity::notifyPickedUp(GameEntity* entity) in notifyPickedUp() 165 bool CreatureActionGrabEntity::notifyDropped(GameEntity* entity) in notifyDropped()
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H A D | CreatureActionUseRoom.h | 38 bool notifyDead(GameEntity* entity) override; 39 bool notifyRemovedFromGameMap(GameEntity* entity) override; 40 bool notifyPickedUp(GameEntity* entity) override; 41 bool notifyDropped(GameEntity* entity) override;
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H A D | CreatureActionCarryEntity.cpp | 26 CreatureActionCarryEntity::CreatureActionCarryEntity(Creature& creature, GameEntity& entityToCarry,… in CreatureActionCarryEntity() 67 bool CreatureActionCarryEntity::handleCarryEntity(Creature& creature, GameEntity* entityToCarry, Ti… in handleCarryEntity() 113 bool CreatureActionCarryEntity::notifyDead(GameEntity* entity) in notifyDead() 133 bool CreatureActionCarryEntity::notifyRemovedFromGameMap(GameEntity* entity) in notifyRemovedFromGameMap() 153 bool CreatureActionCarryEntity::notifyPickedUp(GameEntity* entity) in notifyPickedUp() 168 bool CreatureActionCarryEntity::notifyDropped(GameEntity* entity) in notifyDropped()
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/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/ |
H A D | gameEntity.cpp | 3 PVector<GameEntity> entityList; 4 GameEntity::~GameEntity(){} in ~GameEntity() 5 void GameEntity::update(float /*delta*/){} in update() 6 void GameEntity::render(sf::RenderTarget& /*window*/) {} in render() 7 bool GameEntity::takeDamage(sf::Vector2f /*position*/, int /*damageType*/, int /*damage_amount*/) {… in takeDamage()
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H A D | gameEntity.h | 16 class GameEntity; variable 17 extern PVector<GameEntity> entityList; 18 class GameEntity: public Updatable, public Renderable 23 GameEntity() in GameEntity() function 27 GameEntity(RenderLayer* renderLayer) in GameEntity() function 33 virtual ~GameEntity();
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/dports/games/quakeforge/quakeforge-0.7.2/ruamoko/game/ |
H A D | World.r | 16 - (void) addEntity: (GameEntity *)ent; 30 local GameEntity* ent = nil; 31 ent = [[GameEntity alloc] init]; 36 bodies[i] = [[[GameEntity alloc] init] ent]; 42 - (void) addEntity: (GameEntity*)ent 61 @interface World: GameEntity 67 - (void) copyToBodyQueue: (GameEntity *)ent; 79 - (void) copyToBodyQueue: (GameEntity *)ent
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/dports/devel/atlas/Atlas-C++-0.5.2/Atlas/Objects/Entity/ |
H A D | GameEntity.h | 19 class GameEntity : public RootEntity 23 GameEntity(); 26 GameEntity(const char *,const char *); 29 virtual ~GameEntity(); 32 static GameEntity Class();
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/dports/devel/atlas-devel/Atlas-C++-0.6.4/benchmark/ |
H A D | Objects3_Move.cpp | 13 using Atlas::Objects::Entity::GameEntity; 38 ((GameEntity&)op->getArgs()[0])-> in move() 49 GameEntity human; in move() 85 GameEntity human; in main() 119 GameEntity human; in main() 133 ((GameEntity&) in main()
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/dports/games/opendungeons/OpenDungeons-0.7.1/source/render/ |
H A D | RenderManager.h | 35 class GameEntity; variable 104 void rrDetachEntity(GameEntity* curEntity); 105 void rrAttachEntity(GameEntity* curEntity); 118 void rrPickUpEntity(GameEntity* curEntity, Player* localPlayer); 119 void rrDropHand(GameEntity* curEntity, Player* localPlayer); 126 void rrMoveEntity(GameEntity* entity, const Ogre::Vector3& position); 128 void rrCarryEntity(Creature* carrier, GameEntity* carried); 129 void rrReleaseCarriedEntity(Creature* carrier, GameEntity* carried); 130 …Ogre::ParticleSystem* rrEntityAddParticleEffect(GameEntity* entity, const std::string& particleNam… 132 void rrEntityRemoveParticleEffect(GameEntity* entity, Ogre::ParticleSystem* particleSystem);
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/dports/games/opendungeons/OpenDungeons-0.7.1/source/rooms/ |
H A D | RoomArena.h | 46 bool notifyDead(GameEntity* entity) override; 47 bool notifyRemovedFromGameMap(GameEntity* entity) override; 48 bool notifyPickedUp(GameEntity* entity) override; 49 bool notifyDropped(GameEntity* entity) override;
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/dports/games/opendungeons/OpenDungeons-0.7.1/source/gamemap/ |
H A D | GameMap.h | 41 class GameEntity; variable 148 void queueEntityForDeletion(GameEntity *ge); 175 void addClientUpkeepEntity(GameEntity* entity); 176 void removeClientUpkeepEntity(GameEntity* entity); 178 void addActiveObject(GameEntity* a); 179 void removeActiveObject(GameEntity* a); 474 GameEntity* getEntityFromTypeAndName(GameEntityType entityType, 514 void playerSelects(std::vector<GameEntity*>& entities, int tileX1, int tileY1, int tileX2, 605 std::vector<GameEntity*> mGameEntityClientUpkeep; 613 std::vector<GameEntity*> mActiveObjects; [all …]
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