Searched refs:GameFrameCounter (Results 1 – 2 of 2) sorted by relevance
378 static int32 GameFrameCounter; variable428 GameFrameCounter = 0; in VIP_Power()1461 GameFrameCounter++; in VIP_Update()1462 if(GameFrameCounter > FRMCYC) // New game frame start? in VIP_Update()1477 GameFrameCounter = 0; in VIP_Update()1561 SFVAR(GameFrameCounter), in VIP_StateAction()
373 static int32 GameFrameCounter; variable433 GameFrameCounter = 0; in VIP_Power()1389 GameFrameCounter++; in VIP_Update()1390 if(GameFrameCounter > FRMCYC) // New game frame start? in VIP_Update()1405 GameFrameCounter = 0; in VIP_Update()1489 SFVAR(GameFrameCounter), in VIP_StateAction()