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Searched refs:GameFrameCounter (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-beetle_vb/beetle-vb-libretro-7412262/mednafen/vb/
H A Dvip.c378 static int32 GameFrameCounter; variable
428 GameFrameCounter = 0; in VIP_Power()
1461 GameFrameCounter++; in VIP_Update()
1462 if(GameFrameCounter > FRMCYC) // New game frame start? in VIP_Update()
1477 GameFrameCounter = 0; in VIP_Update()
1561 SFVAR(GameFrameCounter), in VIP_StateAction()
/dports/emulators/mednafen/mednafen/src/vb/
H A Dvip.cpp373 static int32 GameFrameCounter; variable
433 GameFrameCounter = 0; in VIP_Power()
1389 GameFrameCounter++; in VIP_Update()
1390 if(GameFrameCounter > FRMCYC) // New game frame start? in VIP_Update()
1405 GameFrameCounter = 0; in VIP_Update()
1489 SFVAR(GameFrameCounter), in VIP_StateAction()