Searched refs:GameListPlayerLeftMessage (Results 1 – 8 of 8) sorted by relevance
31 import de.pokerth.protocol.ProtoBuf.GameListPlayerLeftMessage;177 GameListPlayerLeftMessage gameListLeftMsg = msg.getGameListPlayerLeftMessage(); in testGameList()
51 class GameListPlayerLeftMessage; variable2841 GameListPlayerLeftMessage();2842 virtual ~GameListPlayerLeftMessage();2844 GameListPlayerLeftMessage(const GameListPlayerLeftMessage& from);2846 inline GameListPlayerLeftMessage& operator=(const GameListPlayerLeftMessage& from) {2871 void Swap(GameListPlayerLeftMessage* other);2875 GameListPlayerLeftMessage* New() const;2877 void CopyFrom(const GameListPlayerLeftMessage& from);2878 void MergeFrom(const GameListPlayerLeftMessage& from);2936 static GameListPlayerLeftMessage* default_instance_;[all …]
140 GameListPlayerLeftMessage::default_instance_ = new GameListPlayerLeftMessage();5977 GameListPlayerLeftMessage::GameListPlayerLeftMessage() function in GameListPlayerLeftMessage5986 GameListPlayerLeftMessage::GameListPlayerLeftMessage(const GameListPlayerLeftMessage& from) function in GameListPlayerLeftMessage6000 GameListPlayerLeftMessage::~GameListPlayerLeftMessage() {6019 const GameListPlayerLeftMessage& GameListPlayerLeftMessage::default_instance() {6028 GameListPlayerLeftMessage* GameListPlayerLeftMessage::default_instance_ = NULL;6030 GameListPlayerLeftMessage* GameListPlayerLeftMessage::New() const {6031 return new GameListPlayerLeftMessage;6169 void GameListPlayerLeftMessage::MergeFrom(const GameListPlayerLeftMessage& from) {6182 void GameListPlayerLeftMessage::CopyFrom(const GameListPlayerLeftMessage& from) {[all …]
240 message GameListPlayerLeftMessage { message855 optional GameListPlayerLeftMessage gameListPlayerLeftMessage = 17;
12415 public static final class GameListPlayerLeftMessage extends class in ProtoBuf12426 private static final GameListPlayerLeftMessage defaultInstance;12427 public static GameListPlayerLeftMessage getDefaultInstance() { in getDefaultInstance()12431 public GameListPlayerLeftMessage getDefaultInstanceForType() { in getDefaultInstanceForType()12436 private GameListPlayerLeftMessage( in GameListPlayerLeftMessage() method in ProtoBuf.GameListPlayerLeftMessage12492 public GameListPlayerLeftMessage parsePartialFrom(12496 return new GameListPlayerLeftMessage(input, extensionRegistry);12661 de.pokerth.protocol.ProtoBuf.GameListPlayerLeftMessage, Builder>12702 …de.pokerth.protocol.ProtoBuf.GameListPlayerLeftMessage result = new de.pokerth.protocol.ProtoBuf.G… in buildPartial()12829 defaultInstance = new GameListPlayerLeftMessage(true);[all …]
381 const GameListPlayerLeftMessage &msg = packet.GetMsg()->gamelistplayerleftmessage(); in ValidateGameListPlayerLeftMessage()
771 const GameListPlayerLeftMessage &netListLeft = tmpPacket->GetMsg()->gamelistplayerleftmessage(); in HandlePacket()
490 GameListPlayerLeftMessage *netListMsg = packet->GetMsg()->mutable_gamelistplayerleftmessage(); in NotifyPlayerLeftGame()