/dports/games/scummvm/scummvm-2.5.1/engines/saga2/ |
H A D | gamemode.cpp | 40 GameMode *GameMode::currentMode = NULL; // pointer to current mode. 41 GameMode *GameMode::newMode = NULL; // next mode to run 43 GameMode *GameMode::modeStackPtr[Max_Modes] = { NULL }; 44 GameMode *GameMode::newmodeStackPtr[Max_Modes] = { NULL }; 49 void GameMode::modeUnStack(void) { in modeUnStack() 67 bool GameMode::update(void) { in update() 89 int GameMode::getStack(GameMode **saveStackPtr) { in getStack() 94 void GameMode::SetStack(GameMode *modeFirst, ...) { in SetStack() 98 GameMode *thisMode = modeFirst; in SetStack() 113 void GameMode::SetStack(GameMode **newStack, int newStackSize) { in SetStack() [all …]
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H A D | fta.h | 77 class GameMode { 79 GameMode *prev; // previous nested mode 82 …static GameMode *modeStackPtr[Max_Modes]; // Array Of Current Mode Stack Pointers to Game Obje… 84 …static GameMode *newmodeStackPtr[Max_Modes]; // Array Of New Mode Stack Pointers to Game Objec… 87 static GameMode *currentMode, // pointer to current mode. 98 static int getStack(GameMode **saveStackPtr); 99 static void SetStack(GameMode *modeFirst, ...); 100 static void SetStack(GameMode **newStack, int newStackSize); 102 static void modeStack(GameMode *AddThisMode); 108 extern GameMode IntroMode,
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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/ |
H A D | game_mode.h | 38 } GameMode; typedef 41 bool IsIntroNeeded(const GameMode mode); 43 bool IsScoreNeeded(const GameMode mode); 44 bool HasObjectives(const GameMode mode); 50 bool IsMultiplayer(const GameMode mode); 51 bool IsPVP(const GameMode mode); 52 bool HasExit(const GameMode mode); 53 bool HasRounds(const GameMode mode); 55 int ModeLives(const GameMode mode); 56 int ModeMaxHealth(const GameMode mode); [all …]
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H A D | game_mode.c | 35 const char *GameModeStr(const GameMode g) in GameModeStr() 48 bool IsIntroNeeded(const GameMode mode) in IsIntroNeeded() 75 bool IsScoreNeeded(const GameMode mode) in IsScoreNeeded() 80 bool HasObjectives(const GameMode mode) in HasObjectives() 111 bool IsMultiplayer(const GameMode mode) in IsMultiplayer() 116 bool IsPVP(const GameMode mode) in IsPVP() 121 bool HasExit(const GameMode mode) in HasExit() 126 bool HasRounds(const GameMode mode) in HasRounds() 146 int ModeLives(const GameMode mode) in ModeLives() 159 int ModeMaxHealth(const GameMode mode) in ModeMaxHealth() [all …]
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/dports/games/trackballs/trackballs-1.3.3/src/ |
H A D | gameMode.cc | 23 GameMode* GameMode::current; 25 GameMode::GameMode() {} in GameMode() function in GameMode 26 GameMode::~GameMode() {} in ~GameMode() 27 void GameMode::activate(GameMode* gm) { in activate() 32 void GameMode::display() {} in display() 33 void GameMode::key(int) {} in key() 34 void GameMode::keyUp(int) {} in keyUp() 35 void GameMode::tick(Real /*td*/) {} in tick() 38 void GameMode::activated() {} in activated() 39 void GameMode::deactivated() {} in deactivated() [all …]
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H A D | mmad.cc | 354 while (GameMode::current) { in mainLoop() 371 if (GameMode::current) { in mainLoop() 372 GameMode::current->display(); in mainLoop() 384 if (GameMode::current) GameMode::current->doExpensiveComputations(); in mainLoop() 389 if (GameMode::current) GameMode::current->tick(td); in mainLoop() 398 GameMode::activate(NULL); in mainLoop() 401 if (GameMode::current) in mainLoop() 415 } else if (GameMode::current) { in mainLoop() 423 GameMode::activate(NULL); in mainLoop() 445 } else if ((GameMode::current && GameMode::current == MenuMode::menuMode)) in mainLoop() [all …]
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H A D | gameMode.h | 30 class GameMode { 32 GameMode(); 33 virtual ~GameMode(); 45 static void activate(GameMode *); 46 static GameMode *current;
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/game/ |
H A D | game.h | 168 fheroes2::GameMode NewGame(); 169 fheroes2::GameMode LoadGame(); 170 fheroes2::GameMode HighScores(); 171 fheroes2::GameMode Credits(); 172 fheroes2::GameMode NewStandard(); 176 fheroes2::GameMode NewMulti(); 177 fheroes2::GameMode NewHotSeat(); 180 fheroes2::GameMode LoadStandard(); 182 fheroes2::GameMode LoadMulti(); 183 fheroes2::GameMode LoadHotseat(); [all …]
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H A D | game_mainmenu.cpp | 68 fheroes2::GameMode result = fheroes2::GameMode::MAIN_MENU; in mainGameLoop() 72 case fheroes2::GameMode::MAIN_MENU: in mainGameLoop() 76 case fheroes2::GameMode::NEW_GAME: in mainGameLoop() 79 case fheroes2::GameMode::LOAD_GAME: in mainGameLoop() 82 case fheroes2::GameMode::HIGHSCORES: in mainGameLoop() 85 case fheroes2::GameMode::CREDITS: in mainGameLoop() 88 case fheroes2::GameMode::NEW_STANDARD: in mainGameLoop() 100 case fheroes2::GameMode::NEW_MULTI: in mainGameLoop() 115 case fheroes2::GameMode::LOAD_MULTI: in mainGameLoop() 127 case fheroes2::GameMode::START_GAME: in mainGameLoop() [all …]
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H A D | game_interface.h | 107 fheroes2::GameMode EventDefaultAction( const fheroes2::GameMode gameMode ); 109 fheroes2::GameMode EventSaveGame() const; 111 static fheroes2::GameMode EventGameInfo(); 124 fheroes2::GameMode EventNewGame() const; 125 fheroes2::GameMode EventLoadGame() const; 126 fheroes2::GameMode EventAdventureDialog(); 129 fheroes2::GameMode EventEndTurn() const; 130 static fheroes2::GameMode EventExit(); 131 fheroes2::GameMode EventDigArtifact(); 134 fheroes2::GameMode StartGame(); [all …]
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H A D | game_loadgame.cpp | 40 fheroes2::GameMode Game::LoadCampaign() in LoadCampaign() 46 fheroes2::GameMode Game::LoadHotseat() in LoadHotseat() 52 fheroes2::GameMode Game::LoadMulti() in LoadMulti() 99 return fheroes2::GameMode::LOAD_GAME; in LoadMulti() 113 return fheroes2::GameMode::LOAD_GAME; in LoadMulti() 116 fheroes2::GameMode Game::LoadGame() in LoadGame() 203 return fheroes2::GameMode::MAIN_MENU; in LoadGame() 206 fheroes2::GameMode Game::LoadStandard() in LoadStandard() 212 fheroes2::GameMode Game::DisplayLoadGameDialog() in DisplayLoadGameDialog() 227 return fheroes2::GameMode::LOAD_GAME; in DisplayLoadGameDialog() [all …]
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H A D | game_newgame.cpp | 87 fheroes2::GameMode Game::NewStandard() in NewStandard() 97 fheroes2::GameMode Game::NewBattleOnly() in NewBattleOnly() 102 return fheroes2::GameMode::NEW_MULTI; in NewBattleOnly() 105 fheroes2::GameMode Game::NewHotSeat() in NewHotSeat() 124 return fheroes2::GameMode::MAIN_MENU; in NewHotSeat() 170 return fheroes2::GameMode::QUIT_GAME; in CampaignSelection() 263 fheroes2::GameMode gameChoice = fheroes2::GameMode::NEW_CAMPAIGN_SELECTION; in NewPriceOfLoyaltyCampaign() 329 fheroes2::GameMode Game::NewNetwork() in NewNetwork() 370 return fheroes2::GameMode::MAIN_MENU; in NewNetwork() 373 fheroes2::GameMode Game::NewGame() in NewGame() [all …]
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/dports/games/allacrost/allacrost-1.0.2/src/engine/ |
H A D | mode_manager.h | 61 class GameMode { 70 GameMode(const GameMode& other); 72 GameMode& operator=(const GameMode& other); 75 GameMode(); 77 GameMode(uint8 mt); 79 virtual ~GameMode(); 129 std::vector<GameMode*> _game_stack; 132 std::vector<GameMode*> _push_stack; 163 void Push(GameMode* gm); 178 GameMode* GetTop(); [all …]
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H A D | mode_manager.cpp | 37 GameMode::GameMode() { in GameMode() function in hoa_mode_manager::GameMode 44 GameMode::GameMode(uint8 mt) { in GameMode() function in hoa_mode_manager::GameMode 49 GameMode::~GameMode() { in ~GameMode() 117 void ModeEngine::Push(GameMode* gm) { in Push() 142 GameMode* ModeEngine::GetTop() { in GetTop() 151 GameMode* ModeEngine::Get(uint32 index) { in Get()
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/engine/ |
H A D | mode_manager.h | 65 class GameMode 70 GameMode(); 73 explicit GameMode(uint8_t mt); 75 virtual ~GameMode(); 148 GameMode(const GameMode &other); 150 GameMode &operator=(const GameMode &other); 189 std::vector<GameMode *> _game_stack; 192 std::vector<GameMode *> _push_stack; 240 void Push(GameMode *gm, bool fade_out = false, bool fade_in = false); 255 GameMode *GetTop(); [all …]
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H A D | mode_manager.cpp | 44 GameMode::GameMode() in GameMode() function in vt_mode_manager::GameMode 54 GameMode::GameMode(uint8_t mt) in GameMode() function in vt_mode_manager::GameMode 62 GameMode::~GameMode() in ~GameMode() 73 void GameMode::Update() in Update() 84 void GameMode::DrawEffects() in DrawEffects() 90 void GameMode::DrawPostEffects() in DrawPostEffects() 94 void GameMode::Deactivate() in Deactivate() 103 ParticleManager& GameMode::GetParticleManager() in GetParticleManager() 249 GameMode *ModeEngine::GetTop() in GetTop() 257 GameMode *ModeEngine::Get(uint32_t index) in Get() [all …]
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/dports/games/warzone2100/warzone2100/src/ |
H A D | activity.cpp | 203 ActivitySink::GameMode mode = ActivitySink::GameMode::CAMPAIGN; in currentGameTypeToMode() 206 mode = ActivitySink::GameMode::CHALLENGE; in currentGameTypeToMode() 210 mode = (NetPlay.bComms) ? ActivitySink::GameMode::MULTIPLAYER : ActivitySink::GameMode::SKIRMISH; in currentGameTypeToMode() 214 mode = ActivitySink::GameMode::CAMPAIGN; in currentGameTypeToMode() 268 case ActivitySink::GameMode::CAMPAIGN: in loadedLevel() 271 case ActivitySink::GameMode::CHALLENGE: in loadedLevel() 274 case ActivitySink::GameMode::SKIRMISH: in loadedLevel() 277 case ActivitySink::GameMode::MULTIPLAYER: in loadedLevel() 293 case ActivitySink::GameMode::CAMPAIGN: in _endedMission() 296 case ActivitySink::GameMode::CHALLENGE: in _endedMission() [all …]
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/dports/games/opendungeons/OpenDungeons-0.7.1/source/modes/ |
H A D | GameMode.cpp | 71 GameMode::GameMode(ModeManager *modeManager): in GameMode() function in GameMode 263 GameMode::~GameMode() in ~GameMode() 295 void GameMode::activate() in activate() 967 void GameMode::refreshMainUI() in refreshMainUI() 1127 void GameMode::popupExit(bool pause) in popupExit() 1241 void GameMode::syncPlayerSettings() in syncPlayerSettings() 1391 void GameMode::setHelpWindowText() in setHelpWindowText() 1652 void GameMode::unselectAllTiles() in unselectAllTiles() 1672 void GameMode::checkInputCommand() in checkInputCommand() 1705 void GameMode::handlePlayerActionNone() in handlePlayerActionNone() [all …]
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/gui/ |
H A D | interface_events.cpp | 195 return fheroes2::GameMode::END_TURN; in EventEndTurn() 197 return fheroes2::GameMode::CANCEL; in EventEndTurn() 221 return fheroes2::GameMode::CANCEL; in EventAdventureDialog() 244 return fheroes2::GameMode::CANCEL; in EventExit() 271 : fheroes2::GameMode::CANCEL; in EventNewGame() 295 return fheroes2::GameMode::CANCEL; in EventSaveGame() 303 : fheroes2::GameMode::CANCEL; in EventLoadGame() 319 …const fheroes2::GameMode returnMode = Game::SelectCampaignScenario( fheroes2::GameMode::CANCEL, tr… in EventGameInfo() 333 return fheroes2::GameMode::CANCEL; in EventGameInfo() 386 return fheroes2::GameMode::CANCEL; in EventDigArtifact() [all …]
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/dports/games/warmux/warmux-11.04/src/menu/ |
H A D | game_mode_editor.cpp | 46 GameMode::ListGameModes(), selected_gamemode); in GameModeEditor() 108 GameMode * game_mode = GameMode::GetInstance(); in LoadGameMode() 111 if (game_mode->allow_character_selection == GameMode::ALWAYS) { in LoadGameMode() 113 } else if (game_mode->allow_character_selection == GameMode::BEFORE_FIRST_ACTION) { in LoadGameMode() 115 } else if (game_mode->allow_character_selection == GameMode::NEVER) { in LoadGameMode() 142 GameMode * game_mode = GameMode::GetInstance(); in ValidGameMode() 146 game_mode->allow_character_selection = GameMode::ALWAYS; in ValidGameMode() 148 game_mode->allow_character_selection = GameMode::BEFORE_FIRST_ACTION; in ValidGameMode() 150 game_mode->allow_character_selection = GameMode::NEVER; in ValidGameMode()
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/dports/games/warmux/warmux-11.04/src/game/ |
H A D | game_mode.cpp | 33 GameMode::GameMode(): in GameMode() function in GameMode 42 void GameMode::LoadDefaultValues() in LoadDefaultValues() 78 GameMode::~GameMode() in ~GameMode() 84 bool GameMode::LoadXml(const xmlNode* xml) in LoadXml() 190 bool GameMode::Load(void) in Load() 243 bool GameMode::ExportToString(std::string& mode, in ExportToString() 262 bool GameMode::AllowCharacterSelection() const in AllowCharacterSelection() 266 case GameMode::ALWAYS: in AllowCharacterSelection() 269 case GameMode::BEFORE_FIRST_ACTION: in AllowCharacterSelection() 272 case GameMode::NEVER: in AllowCharacterSelection() [all …]
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/dports/games/legesmotus/legesmotus-0.4.0/common/ |
H A D | GameParameters.hpp | 38 enum GameMode { enum 61 GameMode game_mode; // NOT YET IMPLEMENTED 87 std::ostream& operator<<(std::ostream&, GameMode); 89 std::istream& operator>>(std::istream&, GameMode&); 91 StringTokenizer& operator>>(StringTokenizer&, GameMode&); 94 GameMode parse_game_mode(const char* str); 96 const char* format_game_mode(GameMode);
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/dports/emulators/fs-uae/fs-uae-3.1.35/gamemode/ |
H A D | README.md | 1 # GameMode chapter 6 Currently GameMode includes support for optimisations including: 46 ### Build and Install GameMode 47 Then clone, build and install a release version of GameMode at 1.3.1: 64 ## Requesting GameMode 66 For games which integrate GameMode support (see list later on), simply running the game will automa… 127 ## Apps with GameMode integration 130 …games are known to integrate GameMode support (meaning they don't require any additional configura… 137 Other apps which can integrate with GameMode include: 179 Developers can also create apps that manage GameMode on the system, for other processes: [all …]
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/dports/lang/io-devel/io-9bfac31d/extras/win32vc2005/freeglut-2.2.0/src/ |
H A D | freeglut_gamemode.c | 415 if( fgStructure.GameMode ) in glutEnterGameMode() 416 fgAddToWindowDestroyList( fgStructure.GameMode ); in glutEnterGameMode() 426 fgStructure.GameMode = fgCreateWindow( in glutEnterGameMode() 431 fgStructure.GameMode->State.IsGameMode = GL_TRUE; in glutEnterGameMode() 477 fgStructure.GameMode->Window.Handle, in glutEnterGameMode() 521 fgStructure.GameMode->Window.Handle, in glutEnterGameMode() 537 freeglut_return_if_fail( fgStructure.GameMode ); in glutLeaveGameMode() 539 fgStructure.GameMode->State.IsGameMode = GL_FALSE; in glutLeaveGameMode() 541 fgAddToWindowDestroyList( fgStructure.GameMode ); in glutLeaveGameMode() 561 return !!fgStructure.GameMode; in glutGameModeGet() [all …]
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/dports/games/xkoules/koules1.4/ |
H A D | koules.tcl | 12 set GameMode Single 31 set GameMode [gets $FileId] 54 -variable GameMode\ 59 -variable GameMode\ 64 -variable GameMode\ 270 global GameMode 295 puts $FileId $GameMode 357 global GameMode 364 if {$GameMode == "Server"} { 369 if {$GameMode == "Client"} { [all …]
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