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Searched refs:GamePanel (Results 1 – 18 of 18) sorted by relevance

/dports/games/bubble-chains/bubble-chains-0.2.0/
H A Dgamepanel.cpp6 GamePanel::GamePanel(GamePanel *parentPanel, const QRect &rect) : in GamePanel() function in GamePanel
22 GamePanel::GamePanel(GamePanelControl *panelControl, const QRect &rect) : in GamePanel() function in GamePanel
37 void GamePanel::init() in init()
51 void GamePanel::setPosition(QPoint pos) in setPosition()
59 void GamePanel::setHover(bool set) in setHover()
64 GamePanel *panel = subPanels.at(i); in setHover()
69 void GamePanel::show() in show()
78 void GamePanel::close() in close()
84 void GamePanel::paint(QPainter &p) in paint()
93 GamePanel *panel = subPanels.at(i); in paint()
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H A Dgamepanel.h8 class GamePanel : public QObject
12 GamePanel(GamePanelControl *panelControl, const QRect &rect);
13 GamePanel(GamePanel *parentPanel, const QRect &rect);
14 virtual ~GamePanel() {} in ~GamePanel()
66 GamePanel *myParent;
79 QList<GamePanel*> subPanels;
H A Dgamepanelcontrol.cpp8 void GamePanelControl::addPanel(GamePanel *panel) in addPanel()
13 void GamePanelControl::activatePanel(GamePanel *panel, bool activate) in activatePanel()
16 QList<GamePanel*> &list = block ? activeBlockingPanels : activeNonBlockingPanels; in activatePanel()
46 GamePanel *panel = activePanels.at(i); in paint()
57 GamePanel *panel = activePanels.at(i); in mouseMove()
75 GamePanel *panel = activePanels.at(i); in mouseClick()
H A Dgamepanelcontrol.h6 class GamePanel; variable
14 void addPanel(GamePanel *panel);
16 void activatePanel(GamePanel *panel, bool activate);
28 QList<GamePanel*> panels, activePanels, activeBlockingPanels, activeNonBlockingPanels;
H A Dgamebutton.cpp5 GameButton::GameButton(GamePanel *parent, const QRect &rect, const QString &text) : in GameButton()
6 GamePanel(parent, rect), in GameButton()
15 GamePanel::paintContent(p); in paintContent()
H A Dgamedialogs.cpp12 GradientButton(GamePanel *parent, const QRect &rect, const QString &text) : in GradientButton()
34 GamePanel(panelControl, QRect(100,10,1024-100*2,768-20-70)) in LevelWinDialog()
57 GamePanel::paintContent(p); in paintContent()
108 GamePanel::paintContent(p); in paintContent()
133 GamePanel::paintContent(p); in paintContent()
H A Dgamebutton.h6 class GameButton : public GamePanel
9 GameButton(GamePanel *parent, const QRect &rect, const QString &text);
H A Dgamedialogs.h8 class LevelWinDialog : public GamePanel
/dports/games/gigalomania/gigalomaniasrc/
H A Dtutorial.cpp378 card->setArrowShowPage((int)GamePanel::STATE_ATTACK); in initCards()
478 card->setArrowShowPage((int)GamePanel::STATE_ATTACK); in initCards()
652 card->setArrowShowPage((int)GamePanel::STATE_SECTORCONTROL); in initCards()
671 card->setArrowShowPage((int)GamePanel::STATE_DESIGN); in initCards()
693 card->setArrowShowPage((int)GamePanel::STATE_DESIGN); in initCards()
715 card->setArrowShowPage((int)GamePanel::STATE_DESIGN); in initCards()
734 card->setArrowShowPage((int)GamePanel::STATE_SECTORCONTROL); in initCards()
753 card->setArrowShowPage((int)GamePanel::STATE_BUILD); in initCards()
792 card->setArrowShowPage((int)GamePanel::STATE_SECTORCONTROL); in initCards()
811 card->setArrowShowPage((int)GamePanel::STATE_FACTORY); in initCards()
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H A Dgui.cpp605 GamePanel::~GamePanel() { in ~GamePanel()
608 void GamePanel::setup() { in setup()
1125 void GamePanel::refreshShutdown() { in refreshShutdown()
1132 void GamePanel::refresh() { in refresh()
1249 GamePanel::MouseState GamePanel::getMouseState() const { in getMouseState()
1259 void GamePanel::draw() { in draw()
1589 GamePanel *gamePanel = static_cast<GamePanel *>(data); in buttonNDesignersClick()
1616 GamePanel *gamePanel = static_cast<GamePanel *>(data); in buttonNManufacturersClick()
1643 GamePanel *gamePanel = static_cast<GamePanel *>(data); in buttonFAmountClick()
1664 GamePanel *gamePanel = static_cast<GamePanel *>(data); in buttonNMinersClick()
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H A Dgui.h114 class GamePanel : public MultiPanel {
211 GamePanel(PlayingGameState *gamestate, int client_player);
212 virtual ~GamePanel();
H A Dgamestate.cpp1166 GamePanel *PlayingGameState::getGamePanel() { in getGamePanel()
1331 this->gamePanel = new GamePanel(this, this->client_player); in reset()
1901 GamePanel::MouseState mousestate = gamePanel->getMouseState(); in draw()
1922 else if( mousestate == GamePanel::MOUSESTATE_DEPLOY_DEFENCE ) { in draw()
1930 else if( mousestate == GamePanel::MOUSESTATE_DEPLOY_SHIELD ) { in draw()
1938 else if( mousestate == GamePanel::MOUSESTATE_SHUTDOWN ) { in draw()
2205 this->getGamePanel()->setPage( GamePanel::STATE_SECTORCONTROL ); in moveTo()
2461 this->getGamePanel()->setMouseState(GamePanel::MOUSESTATE_NORMAL); in mouseClick()
2633 this->getGamePanel()->setMouseState(GamePanel::MOUSESTATE_NORMAL); in mouseClick()
2667 this->getGamePanel()->setMouseState(GamePanel::MOUSESTATE_NORMAL); in mouseClick()
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H A Dgamestate.h28 class GamePanel; variable
320 GamePanel *gamePanel;
386 GamePanel *getGamePanel();
H A Dsector.cpp1020 gamestate->getGamePanel()->setPage(GamePanel::STATE_SECTORCONTROL); in destroyTower()
/dports/misc/cloc/cloc-1.90/tests/inputs/
H A DGamePanel.tscn1 ; https://github.com/zacryol/spindle-of-serendipity/raw/develop/godot/game/GamePanel.tscn
8 [ext_resource path="res://game/GamePanel.gd" type="Script" id=5]
/dports/misc/cloc/cloc-1.90/tests/outputs/
H A DGamePanel.tscn.yaml11 report_file : ../outputs/GamePanel.tscn
/dports/sysutils/libg15/libg15-3.0.6/dists/debian/
H A Dchangelog22 * Add laptop GamePanel support.
/dports/sysutils/libg15/libg15-3.0.6/
H A DChangeLog47 * Add laptop GamePanel support.