/dports/games/bubble-chains/bubble-chains-0.2.0/ |
H A D | gamepanel.cpp | 6 GamePanel::GamePanel(GamePanel *parentPanel, const QRect &rect) : in GamePanel() function in GamePanel 22 GamePanel::GamePanel(GamePanelControl *panelControl, const QRect &rect) : in GamePanel() function in GamePanel 37 void GamePanel::init() in init() 51 void GamePanel::setPosition(QPoint pos) in setPosition() 59 void GamePanel::setHover(bool set) in setHover() 64 GamePanel *panel = subPanels.at(i); in setHover() 69 void GamePanel::show() in show() 78 void GamePanel::close() in close() 84 void GamePanel::paint(QPainter &p) in paint() 93 GamePanel *panel = subPanels.at(i); in paint() [all …]
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H A D | gamepanel.h | 8 class GamePanel : public QObject 12 GamePanel(GamePanelControl *panelControl, const QRect &rect); 13 GamePanel(GamePanel *parentPanel, const QRect &rect); 14 virtual ~GamePanel() {} in ~GamePanel() 66 GamePanel *myParent; 79 QList<GamePanel*> subPanels;
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H A D | gamepanelcontrol.cpp | 8 void GamePanelControl::addPanel(GamePanel *panel) in addPanel() 13 void GamePanelControl::activatePanel(GamePanel *panel, bool activate) in activatePanel() 16 QList<GamePanel*> &list = block ? activeBlockingPanels : activeNonBlockingPanels; in activatePanel() 46 GamePanel *panel = activePanels.at(i); in paint() 57 GamePanel *panel = activePanels.at(i); in mouseMove() 75 GamePanel *panel = activePanels.at(i); in mouseClick()
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H A D | gamepanelcontrol.h | 6 class GamePanel; variable 14 void addPanel(GamePanel *panel); 16 void activatePanel(GamePanel *panel, bool activate); 28 QList<GamePanel*> panels, activePanels, activeBlockingPanels, activeNonBlockingPanels;
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H A D | gamebutton.cpp | 5 GameButton::GameButton(GamePanel *parent, const QRect &rect, const QString &text) : in GameButton() 6 GamePanel(parent, rect), in GameButton() 15 GamePanel::paintContent(p); in paintContent()
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H A D | gamedialogs.cpp | 12 GradientButton(GamePanel *parent, const QRect &rect, const QString &text) : in GradientButton() 34 GamePanel(panelControl, QRect(100,10,1024-100*2,768-20-70)) in LevelWinDialog() 57 GamePanel::paintContent(p); in paintContent() 108 GamePanel::paintContent(p); in paintContent() 133 GamePanel::paintContent(p); in paintContent()
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H A D | gamebutton.h | 6 class GameButton : public GamePanel 9 GameButton(GamePanel *parent, const QRect &rect, const QString &text);
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H A D | gamedialogs.h | 8 class LevelWinDialog : public GamePanel
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/dports/games/gigalomania/gigalomaniasrc/ |
H A D | tutorial.cpp | 378 card->setArrowShowPage((int)GamePanel::STATE_ATTACK); in initCards() 478 card->setArrowShowPage((int)GamePanel::STATE_ATTACK); in initCards() 652 card->setArrowShowPage((int)GamePanel::STATE_SECTORCONTROL); in initCards() 671 card->setArrowShowPage((int)GamePanel::STATE_DESIGN); in initCards() 693 card->setArrowShowPage((int)GamePanel::STATE_DESIGN); in initCards() 715 card->setArrowShowPage((int)GamePanel::STATE_DESIGN); in initCards() 734 card->setArrowShowPage((int)GamePanel::STATE_SECTORCONTROL); in initCards() 753 card->setArrowShowPage((int)GamePanel::STATE_BUILD); in initCards() 792 card->setArrowShowPage((int)GamePanel::STATE_SECTORCONTROL); in initCards() 811 card->setArrowShowPage((int)GamePanel::STATE_FACTORY); in initCards() [all …]
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H A D | gui.cpp | 605 GamePanel::~GamePanel() { in ~GamePanel() 608 void GamePanel::setup() { in setup() 1125 void GamePanel::refreshShutdown() { in refreshShutdown() 1132 void GamePanel::refresh() { in refresh() 1249 GamePanel::MouseState GamePanel::getMouseState() const { in getMouseState() 1259 void GamePanel::draw() { in draw() 1589 GamePanel *gamePanel = static_cast<GamePanel *>(data); in buttonNDesignersClick() 1616 GamePanel *gamePanel = static_cast<GamePanel *>(data); in buttonNManufacturersClick() 1643 GamePanel *gamePanel = static_cast<GamePanel *>(data); in buttonFAmountClick() 1664 GamePanel *gamePanel = static_cast<GamePanel *>(data); in buttonNMinersClick() [all …]
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H A D | gui.h | 114 class GamePanel : public MultiPanel { 211 GamePanel(PlayingGameState *gamestate, int client_player); 212 virtual ~GamePanel();
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H A D | gamestate.cpp | 1166 GamePanel *PlayingGameState::getGamePanel() { in getGamePanel() 1331 this->gamePanel = new GamePanel(this, this->client_player); in reset() 1901 GamePanel::MouseState mousestate = gamePanel->getMouseState(); in draw() 1922 else if( mousestate == GamePanel::MOUSESTATE_DEPLOY_DEFENCE ) { in draw() 1930 else if( mousestate == GamePanel::MOUSESTATE_DEPLOY_SHIELD ) { in draw() 1938 else if( mousestate == GamePanel::MOUSESTATE_SHUTDOWN ) { in draw() 2205 this->getGamePanel()->setPage( GamePanel::STATE_SECTORCONTROL ); in moveTo() 2461 this->getGamePanel()->setMouseState(GamePanel::MOUSESTATE_NORMAL); in mouseClick() 2633 this->getGamePanel()->setMouseState(GamePanel::MOUSESTATE_NORMAL); in mouseClick() 2667 this->getGamePanel()->setMouseState(GamePanel::MOUSESTATE_NORMAL); in mouseClick() [all …]
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H A D | gamestate.h | 28 class GamePanel; variable 320 GamePanel *gamePanel; 386 GamePanel *getGamePanel();
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H A D | sector.cpp | 1020 gamestate->getGamePanel()->setPage(GamePanel::STATE_SECTORCONTROL); in destroyTower()
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/dports/misc/cloc/cloc-1.90/tests/inputs/ |
H A D | GamePanel.tscn | 1 ; https://github.com/zacryol/spindle-of-serendipity/raw/develop/godot/game/GamePanel.tscn 8 [ext_resource path="res://game/GamePanel.gd" type="Script" id=5]
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/dports/misc/cloc/cloc-1.90/tests/outputs/ |
H A D | GamePanel.tscn.yaml | 11 report_file : ../outputs/GamePanel.tscn
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/dports/sysutils/libg15/libg15-3.0.6/dists/debian/ |
H A D | changelog | 22 * Add laptop GamePanel support.
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/dports/sysutils/libg15/libg15-3.0.6/ |
H A D | ChangeLog | 47 * Add laptop GamePanel support.
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