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Searched refs:GameSpeed (Results 1 – 25 of 33) sorted by relevance

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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/World/
H A DMapOptions.cs70 public readonly string GameSpeed = "default"; field in OpenRA.Mods.Common.Traits.MapOptionsInfo
98 new ReadOnlyDictionary<string, string>(gameSpeeds), GameSpeed, GameSpeedDropdownLocked); in ILobbyOptions.LobbyOptions()
104 if (!gameSpeeds.ContainsKey(GameSpeed)) in RulesetLoaded()
105 throw new YamlException("Invalid default game speed '{0}'.".F(GameSpeed)); in RulesetLoaded()
117 public GameSpeed GameSpeed { get; private set; } property in OpenRA.Mods.Common.Traits.MapOptions
133 .OptionOrDefault("gamespeed", info.GameSpeed); in INotifyCreated.Created()
135 GameSpeed = Game.ModData.Manifest.Get<GameSpeeds>().Speeds[speed]; in INotifyCreated.Created()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Game/
H A DGameSpeed.cs16 public class GameSpeed class
27 public readonly Dictionary<string, GameSpeed> Speeds;
31 var ret = new Dictionary<string, GameSpeed>(); in LoadSpeeds()
33 ret.Add(node.Key, FieldLoader.Load<GameSpeed>(node.Value)); in LoadSpeeds()
/dports/games/astromenace/astromenace-1.4.1/src/ui/
H A Dgame_speed.cpp53 SetSpeed(GameConfig().GameSpeed); in InitGameSpeed()
71 ChangeGameConfig().GameSpeed = Speed; in SetSpeed()
94 SetSpeed(GameConfig().GameSpeed - SpeedChangeStep); in CheckKeyboard()
102 SetSpeed(GameConfig().GameSpeed + SpeedChangeStep); in CheckKeyboard()
/dports/games/keeperrl/keeperrl-alpha23/
H A Dgui_builder.h52 enum class GameSpeed; variable
125 GameSpeed getGameSpeed() const;
126 void setGameSpeed(GameSpeed);
221 atomic<GameSpeed> gameSpeed;
222 const char* getGameSpeedName(GameSpeed) const;
268 RICH_ENUM(GuiBuilder::GameSpeed,
H A Dgui_builder.cpp49 gameSpeed = GameSpeed::NORMAL; in reset()
399 case GameSpeed::SLOW: return "slow"; in getGameSpeedName()
400 case GameSpeed::NORMAL: return "normal"; in getGameSpeedName()
401 case GameSpeed::FAST: return "fast"; in getGameSpeedName()
402 case GameSpeed::VERY_FAST: return "very fast"; in getGameSpeedName()
508 GuiBuilder::GameSpeed GuiBuilder::getGameSpeed() const { in getGameSpeed()
512 void GuiBuilder::setGameSpeed(GameSpeed speed) { in setGameSpeed()
516 static char getHotkeyChar(GuiBuilder::GameSpeed speed) { in getHotkeyChar()
522 case GuiBuilder::GameSpeed::SLOW: return SDL::SDLK_1; in getHotkey()
524 case GuiBuilder::GameSpeed::FAST: return SDL::SDLK_3; in getHotkey()
[all …]
H A Dwindow_view.cpp579 guiBuilder.setGameSpeed(GuiBuilder::GameSpeed::NORMAL); in updateView()
1479 case GuiBuilder::GameSpeed::SLOW: return 0.015; in getGameSpeed()
1480 case GuiBuilder::GameSpeed::NORMAL: return 0.025; in getGameSpeed()
1481 case GuiBuilder::GameSpeed::FAST: return 0.04; in getGameSpeed()
1482 case GuiBuilder::GameSpeed::VERY_FAST: return 0.06; in getGameSpeed()
/dports/games/scummvm/scummvm-2.5.1/engines/groovie/
H A Dgroovie.h83 enum GameSpeed { enum
129 GameSpeed _modeSpeed;
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/groovie/
H A Dgroovie.h82 enum GameSpeed { enum
128 GameSpeed _modeSpeed;
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/Player/
H A DTimeLimitManager.cs129 …info.CountdownText.F(WidgetUtils.FormatTime(t, true, w.IsReplay ? mapOptions.GameSpeed.Timestep : … in IWorldLoaded.WorldLoaded()
139 …var ticksPerSecond = 1000 / (self.World.IsReplay ? mapOptions.GameSpeed.Timestep : self.World.Time… in ITick.Tick()
H A DPlayerStatistics.cs152 replayTimestep = w.WorldActor.Trait<MapOptions>().GameSpeed.Timestep; in WorldLoaded()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Ddoomstat.cpp39 EGameSpeed GameSpeed = SPEED_Normal; variable
H A Ddoomstat.h41 extern EGameSpeed GameSpeed;
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Widgets/Logic/Ingame/
H A DGameTimerLogic.cs48 timestep = world.WorldActor.Trait<MapOptions>().GameSpeed.Timestep; in GameTimerLogic()
/dports/games/wargus/wargus-3.2.0/scripts/
H A Dstratagus.lua393 GameSpeed = 30,
479 SetGameSpeed(wc2.preferences.GameSpeed)
/dports/games/stratagus/stratagus-3.2.0/src/tolua/
H A Dgame.pkg37 extern tolua_property__s int GameSpeed;
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Widgets/
H A DSupportPowerTimerWidget.cs43 timestep = world.WorldActor.Trait<MapOptions>().GameSpeed.Timestep; in SupportPowerTimerWidget()
H A DObserverSupportPowerIconsWidget.cs62 timestep = world.WorldActor.Trait<MapOptions>().GameSpeed.Timestep; in ObserverSupportPowerIconsWidget()
H A DObserverProductionIconsWidget.cs59 …timestep = world.IsReplay ? world.WorldActor.Trait<MapOptions>().GameSpeed.Timestep : world.Timest… in ObserverProductionIconsWidget()
/dports/games/astromenace/astromenace-1.4.1/src/config/
H A Dconfig.h203 float GameSpeed{1.5f};
H A Dconfig.cpp181 XMLdoc->AddEntryAttribute(XMLdoc->AddEntry(*RootXMLEntry, "GameSpeed"), "value", Config.GameSpeed); in SaveXMLConfigFile()
417 Config.GameSpeed); in LoadXMLConfigFile()
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/tolua/
H A Dgame.pkg37 extern tolua_property__s int GameSpeed;
/dports/games/aklabeth/aklabeth-1.0/src/
H A Dsdw.cpp26 static int GameSpeed; // Scales the system clock. variable
68 GameSpeed = 120; in main()
97 GameSpeed = n; in SetSpeed()
893 { return (int)SDL_GetTicks()*GameSpeed/100; } in GameClock()
/dports/games/wyrmsun/Wyrmsun-3.5.4/scripts/
H A Dstratagus.lua1548 …if (last_version < 354 and wyr.preferences.GameSpeed == 60) then -- fix to wrong default game spee…
1549 wyr.preferences.GameSpeed = 30
1550 SetGameSpeed(wyr.preferences.GameSpeed)
1861 GameSpeed = 30,
1923 SetGameSpeed(wyr.preferences.GameSpeed)
/dports/games/pangzero/pangzero-1.3/bin/
H A Dpangzero102 @GameObjects %GameEvents $GameSpeed $GamePause $Game
775 $self->{speedY} += $Ball::Gravity * $::GameSpeed unless ($self->{hexa});
776 $self->{x} += $self->{speedX} * $::GameSpeed;
1620 $::GameSpeed = 0.2;
1624 $::GameSpeed = $::GameSpeed * $slowratio + 0.2 * (1.0 - $slowratio);
2915 $::GameSpeed = 1.0;
3047 $::GameSpeed = 0.8 * $::DifficultyLevel->{speed};
3453 $::GameSpeed = $self->{leveldesc}->{gamespeed} * 0.8 * $::DifficultyLevel->{speed};
3904 $::GameSpeed = 0.8;
3911 $::GameSpeed = 0.8;
[all …]
/dports/games/astromenace/astromenace-1.4.1/src/game/
H A Dgame.cpp555 cGameSpeed::GetInstance().SetThreadSpeed((1.0f - GameContentTransp) * GameConfig().GameSpeed); in DrawGame()
570 cGameSpeed::GetInstance().SetThreadSpeed((1.0f - GameContentTransp) * GameConfig().GameSpeed); in DrawGame()

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