Searched refs:GameStartInitialMessage (Results 1 – 7 of 7) sorted by relevance
79 class GameStartInitialMessage; variable5904 GameStartInitialMessage();5905 virtual ~GameStartInitialMessage();5907 GameStartInitialMessage(const GameStartInitialMessage& from);5909 inline GameStartInitialMessage& operator=(const GameStartInitialMessage& from) {5934 void Swap(GameStartInitialMessage* other);5938 GameStartInitialMessage* New() const;5940 void CopyFrom(const GameStartInitialMessage& from);6013 static GameStartInitialMessage* default_instance_;16622 GameStartInitialMessage::playerseats() const { in playerseats()[all …]
168 GameStartInitialMessage::default_instance_ = new GameStartInitialMessage();13163 GameStartInitialMessage::GameStartInitialMessage() function in GameStartInitialMessage13172 GameStartInitialMessage::GameStartInitialMessage(const GameStartInitialMessage& from) function in GameStartInitialMessage13186 GameStartInitialMessage::~GameStartInitialMessage() {13205 const GameStartInitialMessage& GameStartInitialMessage::default_instance() {13214 GameStartInitialMessage* GameStartInitialMessage::default_instance_ = NULL;13216 GameStartInitialMessage* GameStartInitialMessage::New() const {13217 return new GameStartInitialMessage;13401 void GameStartInitialMessage::MergeFrom(const GameStartInitialMessage& from) {13415 void GameStartInitialMessage::CopyFrom(const GameStartInitialMessage& from) {[all …]
430 message GameStartInitialMessage { message877 optional GameStartInitialMessage gameStartInitialMessage = 39;
26865 public static final class GameStartInitialMessage extends class in ProtoBuf26876 private static final GameStartInitialMessage defaultInstance;26877 public static GameStartInitialMessage getDefaultInstance() { in getDefaultInstance()26881 public GameStartInitialMessage getDefaultInstanceForType() { in getDefaultInstanceForType()26886 private GameStartInitialMessage( in GameStartInitialMessage() method in ProtoBuf.GameStartInitialMessage26966 public GameStartInitialMessage parsePartialFrom(26970 return new GameStartInitialMessage(input, extensionRegistry);27180 de.pokerth.protocol.ProtoBuf.GameStartInitialMessage, Builder>27223 …de.pokerth.protocol.ProtoBuf.GameStartInitialMessage result = new de.pokerth.protocol.ProtoBuf.Gam… in buildPartial()27431 defaultInstance = new GameStartInitialMessage(true);[all …]
670 const GameStartInitialMessage &msg = packet.GetMsg()->gamestartinitialmessage(); in ValidateGameStartInitialMessage()
842 GameStartInitialMessage *netGameStart = packet->GetMsg()->mutable_gamestartinitialmessage(); in DoStart()
1504 …const GameStartInitialMessage &netStartModeInitial = tmpPacket->GetMsg()->gamestartinitialmessage(… in InternalHandlePacket()