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Searched refs:GameStates (Results 1 – 14 of 14) sorted by relevance

/dports/games/alienblaster/alienblaster/src/
H A DsetDifficulty.h61 void run( GameStates &gameState, bool onePlayerGame );
66 void handleEvents( GameStates &gameState );
H A Dintro.h55 void run( GameStates &gameState );
60 void handleEvents( GameStates &gameState );
H A DmenuArcadeMode.h59 void run( GameStates &gameState, int points=-1 );
68 void handleEvents( GameStates &gameState );
H A Dgame.h41 enum GameStates { GS_QUIT, GS_SCREENSHOTS, GS_INTRO, GS_SET_DIFFICULTY, enum
78 GameStates gameState;
H A Dintro.cc45 void Intro::run( GameStates &gameState ) { in run()
83 void Intro::handleEvents( GameStates &gameState ) { in handleEvents()
H A DsetDifficulty.cc53 void SetDifficulty::run( GameStates &gameState, bool onePlayerGame ) { in run()
150 void SetDifficulty::handleEvents( GameStates &gameState ) { in handleEvents()
H A DmenuArcadeMode.cc84 void MenuArcadeMode::run( GameStates &gameState, int points ) { in run()
160 void MenuArcadeMode::handleEvents( GameStates &gameState ) { in handleEvents()
/dports/games/brainparty/brainparty/
H A DBPGame.h47 enum GameStates { FIRST_RUN, MAIN_MENU, ABOUT, PLAY_MENU, PRACTISE_MENU, PLAYING, TEST_STATUS, TEST… enum
155 GameStates GameState;
261 void SetGameState(GameStates state);
H A DBPGame.cpp2125 void BPGame::SetGameState(GameStates state) { in SetGameState()
/dports/games/meandmyshadow/meandmyshadow-0.5a/src/
H A DGlobals.h177 enum GameStates{ enum
/dports/games/kapman/kapman-21.12.3/src/
H A Dgame.h51 Q_DECLARE_FLAGS(GameStates, State)
/dports/games/granatier/granatier-21.12.3/src/
H A Dgame.h50 Q_DECLARE_FLAGS(GameStates, State)
/dports/games/openclonk/openclonk-release-8.1-src/src/network/
H A DC4Network2.cpp108 StdEnumEntry<C4NetGameState> GameStates[] = in CompileFunc() local
116 pComp->Value(mkNamingAdapt(mkEnumAdaptT<uint8_t>(eState, GameStates), "State", GS_None)); in CompileFunc()
/dports/games/fillets-ng/fillets-ng-1.0.1/
H A DChangeLog2334 to manage GameStates.