/dports/devel/awscli/awscli-1.20.61/awscli/examples/dynamodb/ |
H A D | create-table.rst | 293 "AttributeName": "GameTitle", 312 "AttributeName": "GameTitle", 332 "AttributeName": "GameTitle", 380 "AttributeName": "GameTitle", 400 "AttributeName": "GameTitle", 428 "AttributeName": "GameTitle", 447 "AttributeName": "GameTitle", 467 "AttributeName": "GameTitle", 492 "AttributeName": "GameTitle", 536 "AttributeName": "GameTitle", [all …]
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/dports/games/brainparty/brainparty/ |
H A D | rps.cpp | 37 GameTitle = "Rock vs Paper"; in BPMiniGame_RPS() 144 …he move that beats your opponent, so you need to tap one of the three pictures below.", GameTitle); in OnMouseUp() 146 …move that loses to your opponent, so you need to tap one of the three pictures below.", GameTitle); in OnMouseUp() 150 …he right move to beat your opponent - which of the three below is the correct answer?", GameTitle); in OnMouseUp() 152 …right move to lose to your opponent - which of the three below is the correct answer?", GameTitle); in OnMouseUp()
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H A D | Minigame.cpp | 40 TheGame->AllocString(&sfcGameTitle, GameTitle, LARGE, 276, 46, LEFT, true); in Init() 178 if (TheGame->Secret1 == false && strcmp(GameTitle, "Balloon Blaster") == 0) { in Success() 183 } else if (TheGame->Secret2 == false && strcmp(GameTitle, "Jewel Jam") == 0) { in Success() 188 } else if (TheGame->Secret3 == false && strcmp(GameTitle, "Odd One Out") == 0) { in Success() 193 } else if (TheGame->Secret4 == false && strcmp(GameTitle, "Untangler") == 0) { in Success() 322 MessageBox::Show(GameHelp2, GameTitle); in ShowHelp()
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H A D | marbledrop.cpp | 29 GameTitle = "Marble Drop"; in BPMiniGame_MarbleDrop() 80 …. Tap anywhere in the bottom box to place marbles in the same places I put mine here.", GameTitle); in OnMouseUp() 82 … the columns in the bottom box. The marble at the top of this list will be used next.", GameTitle); in OnMouseUp()
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H A D | connex.cpp | 31 GameTitle = "Connex"; in BPMiniGame_Connex() 177 …and numbers, which means you're looking to find A to begin with, then 1, then B, etc.", GameTitle); in OnMouseUp()
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H A D | jewelflip.cpp | 34 GameTitle = "Jewel Flip"; in BPMiniGame_JewelFlip() 194 …se two gems, because at least one of them must end up next to a gem of the same type.", GameTitle); in CanSwitch() 271 …geBox::Show("These two gems can't be swapped because they are not next to each other.", GameTitle); in OnMouseUp()
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H A D | bombhunt.cpp | 33 GameTitle = "Bomb Hunt"; in BPMiniGame_BombHunt() 152 … on the gems above, they'll be placed here so you can see which ones you have chosen.", GameTitle); in OnMouseUp()
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H A D | perfectpaths.cpp | 31 GameTitle = "Perfect Paths"; in BPMiniGame_PerfectPaths() 183 …the top to the bottom. The closer this is to the Best score, the more points you get.", GameTitle); in OnMouseUp() 185 …m white square. If you want to get the highest score, you must match this every time.", GameTitle); in OnMouseUp()
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H A D | flashcounting.cpp | 38 GameTitle = "Flash Counting"; in BPMiniGame_FlashCounting() 108 …ut which gem is the most common, choose it from the list at the bottom of the screen.", GameTitle); in OnMouseUp()
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H A D | Minigame.h | 53 const char* GameTitle; variable
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H A D | oddoneout.cpp | 24 GameTitle = "Odd One Out"; in BPMiniGame_OddOneOut()
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H A D | memoryblox.cpp | 28 GameTitle = "Memoryblox"; in BPMiniGame_MemoryBlox()
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H A D | flashlight.cpp | 32 GameTitle = "Flashlight"; in BPMiniGame_Flashlight()
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H A D | moonjump.cpp | 38 GameTitle = "Moon Jump"; in BPMiniGame_MoonJump()
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H A D | cardmatch.cpp | 34 GameTitle = "Card Match"; in BPMiniGame_CardMatch()
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H A D | routefinder.cpp | 37 GameTitle = "Route Finder"; in BPMiniGame_RouteFinder()
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H A D | sharpshooter.cpp | 47 GameTitle = "Sharpshooter"; in BPMiniGame_Sharpshooter()
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H A D | shufflepuzzler.cpp | 28 GameTitle = "Shuffle Puzzler"; in BPMiniGame_ShufflePuzzler()
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H A D | strangerdanger.cpp | 24 GameTitle = "Stranger Danger"; in BPMiniGame_StrangerDanger()
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/dports/net/grilo-plugins/grilo-plugins-0.3.14/src/lua-factory/sources/ |
H A D | grl-thegamesdb.lua | 92 if game.GameTitle and 93 string.lower(game.GameTitle.xml) == string.lower(title) then
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | input_source.h | 36 GameTitle = 'N' enumerator
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/game/ |
H A D | savegame.h | 146 String GameTitle; member
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H A D | savegame.cpp | 189 desc.GameTitle = StrUtil::ReadString(in); in ReadDescription() 305 desc->GameTitle = temp_desc.GameTitle; in OpenSavegameBase()
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/dports/audio/spc2it/spc2it-0.4.0/ |
H A D | spc2ittypes.h | 98 char GameTitle[32]; member
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H A D | main.c | 125 printf(" Game: %s\n", SPCInfo->GameTitle); in main()
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