Home
last modified time | relevance | path

Searched refs:GameTitle (Results 1 – 25 of 49) sorted by relevance

12

/dports/devel/awscli/awscli-1.20.61/awscli/examples/dynamodb/
H A Dcreate-table.rst293 "AttributeName": "GameTitle",
312 "AttributeName": "GameTitle",
332 "AttributeName": "GameTitle",
380 "AttributeName": "GameTitle",
400 "AttributeName": "GameTitle",
428 "AttributeName": "GameTitle",
447 "AttributeName": "GameTitle",
467 "AttributeName": "GameTitle",
492 "AttributeName": "GameTitle",
536 "AttributeName": "GameTitle",
[all …]
/dports/games/brainparty/brainparty/
H A Drps.cpp37 GameTitle = "Rock vs Paper"; in BPMiniGame_RPS()
144 …he move that beats your opponent, so you need to tap one of the three pictures below.", GameTitle); in OnMouseUp()
146 …move that loses to your opponent, so you need to tap one of the three pictures below.", GameTitle); in OnMouseUp()
150 …he right move to beat your opponent - which of the three below is the correct answer?", GameTitle); in OnMouseUp()
152 …right move to lose to your opponent - which of the three below is the correct answer?", GameTitle); in OnMouseUp()
H A DMinigame.cpp40 TheGame->AllocString(&sfcGameTitle, GameTitle, LARGE, 276, 46, LEFT, true); in Init()
178 if (TheGame->Secret1 == false && strcmp(GameTitle, "Balloon Blaster") == 0) { in Success()
183 } else if (TheGame->Secret2 == false && strcmp(GameTitle, "Jewel Jam") == 0) { in Success()
188 } else if (TheGame->Secret3 == false && strcmp(GameTitle, "Odd One Out") == 0) { in Success()
193 } else if (TheGame->Secret4 == false && strcmp(GameTitle, "Untangler") == 0) { in Success()
322 MessageBox::Show(GameHelp2, GameTitle); in ShowHelp()
H A Dmarbledrop.cpp29 GameTitle = "Marble Drop"; in BPMiniGame_MarbleDrop()
80 …. Tap anywhere in the bottom box to place marbles in the same places I put mine here.", GameTitle); in OnMouseUp()
82 … the columns in the bottom box. The marble at the top of this list will be used next.", GameTitle); in OnMouseUp()
H A Dconnex.cpp31 GameTitle = "Connex"; in BPMiniGame_Connex()
177 …and numbers, which means you're looking to find A to begin with, then 1, then B, etc.", GameTitle); in OnMouseUp()
H A Djewelflip.cpp34 GameTitle = "Jewel Flip"; in BPMiniGame_JewelFlip()
194 …se two gems, because at least one of them must end up next to a gem of the same type.", GameTitle); in CanSwitch()
271 …geBox::Show("These two gems can't be swapped because they are not next to each other.", GameTitle); in OnMouseUp()
H A Dbombhunt.cpp33 GameTitle = "Bomb Hunt"; in BPMiniGame_BombHunt()
152 … on the gems above, they'll be placed here so you can see which ones you have chosen.", GameTitle); in OnMouseUp()
H A Dperfectpaths.cpp31 GameTitle = "Perfect Paths"; in BPMiniGame_PerfectPaths()
183 …the top to the bottom. The closer this is to the Best score, the more points you get.", GameTitle); in OnMouseUp()
185 …m white square. If you want to get the highest score, you must match this every time.", GameTitle); in OnMouseUp()
H A Dflashcounting.cpp38 GameTitle = "Flash Counting"; in BPMiniGame_FlashCounting()
108 …ut which gem is the most common, choose it from the list at the bottom of the screen.", GameTitle); in OnMouseUp()
H A DMinigame.h53 const char* GameTitle; variable
H A Doddoneout.cpp24 GameTitle = "Odd One Out"; in BPMiniGame_OddOneOut()
H A Dmemoryblox.cpp28 GameTitle = "Memoryblox"; in BPMiniGame_MemoryBlox()
H A Dflashlight.cpp32 GameTitle = "Flashlight"; in BPMiniGame_Flashlight()
H A Dmoonjump.cpp38 GameTitle = "Moon Jump"; in BPMiniGame_MoonJump()
H A Dcardmatch.cpp34 GameTitle = "Card Match"; in BPMiniGame_CardMatch()
H A Droutefinder.cpp37 GameTitle = "Route Finder"; in BPMiniGame_RouteFinder()
H A Dsharpshooter.cpp47 GameTitle = "Sharpshooter"; in BPMiniGame_Sharpshooter()
H A Dshufflepuzzler.cpp28 GameTitle = "Shuffle Puzzler"; in BPMiniGame_ShufflePuzzler()
H A Dstrangerdanger.cpp24 GameTitle = "Stranger Danger"; in BPMiniGame_StrangerDanger()
/dports/net/grilo-plugins/grilo-plugins-0.3.14/src/lua-factory/sources/
H A Dgrl-thegamesdb.lua92 if game.GameTitle and
93 string.lower(game.GameTitle.xml) == string.lower(title) then
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dinput_source.h36 GameTitle = 'N' enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/game/
H A Dsavegame.h146 String GameTitle; member
H A Dsavegame.cpp189 desc.GameTitle = StrUtil::ReadString(in); in ReadDescription()
305 desc->GameTitle = temp_desc.GameTitle; in OpenSavegameBase()
/dports/audio/spc2it/spc2it-0.4.0/
H A Dspc2ittypes.h98 char GameTitle[32]; member
H A Dmain.c125 printf(" Game: %s\n", SPCInfo->GameTitle); in main()

12