Searched refs:GameY (Results 1 – 2 of 2) sorted by relevance
/dports/games/openclonk/openclonk-release-8.1-src/src/gui/ |
H A D | C4MouseControl.cpp | 67 GuiX=GuiY=GameX=GameY=0; in Default() 234 GameX=ViewX+VpX/Viewport->Zoom; GameY=ViewY+VpY/Viewport->Zoom; in Move() 248 GameX=ViewX+VpX/Viewport->Zoom; GameY=ViewY+VpY/Viewport->Zoom; in Move() 317 …pPlayer->Control.DoMouseInput(0 /* only 1 mouse supported so far */, iButton, GameX, GameY, GuiX, … in Move() 410 XDraw = GameX; YDraw = GameY; in Draw() 609 DownX=GameX; DownY=GameY; in LeftDown() 647 && ((Abs(GameX-DownX)>C4MC_DragSensitivity) || (Abs(GameY-DownY)>C4MC_DragSensitivity)) ) in DragNone() 698 DownX=GameX; DownY=GameY; in RightDown() 798 …_t(GameX),int32_t(GameY))) || */GameX<0 || GameY<0 || int32_t(GameX)>=::Landscape.GetWidth() || in… in UpdateFogOfWar() 842 …indVisObject(ViewX, ViewY, Player, fctViewportGame, fctViewportGUI, GameX,GameY, C4D_MouseSelect, … in GetTargetObject() [all …]
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H A D | C4MouseControl.h | 83 float GameX,GameY; // Game coordinates of mouse pos variable
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