Home
last modified time | relevance | path

Searched refs:GameY (Results 1 – 2 of 2) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/gui/
H A DC4MouseControl.cpp67 GuiX=GuiY=GameX=GameY=0; in Default()
234 GameX=ViewX+VpX/Viewport->Zoom; GameY=ViewY+VpY/Viewport->Zoom; in Move()
248 GameX=ViewX+VpX/Viewport->Zoom; GameY=ViewY+VpY/Viewport->Zoom; in Move()
317 …pPlayer->Control.DoMouseInput(0 /* only 1 mouse supported so far */, iButton, GameX, GameY, GuiX, … in Move()
410 XDraw = GameX; YDraw = GameY; in Draw()
609 DownX=GameX; DownY=GameY; in LeftDown()
647 && ((Abs(GameX-DownX)>C4MC_DragSensitivity) || (Abs(GameY-DownY)>C4MC_DragSensitivity)) ) in DragNone()
698 DownX=GameX; DownY=GameY; in RightDown()
798 …_t(GameX),int32_t(GameY))) || */GameX<0 || GameY<0 || int32_t(GameX)>=::Landscape.GetWidth() || in… in UpdateFogOfWar()
842 …indVisObject(ViewX, ViewY, Player, fctViewportGame, fctViewportGUI, GameX,GameY, C4D_MouseSelect, … in GetTargetObject()
[all …]
H A DC4MouseControl.h83 float GameX,GameY; // Game coordinates of mouse pos variable