Searched refs:Game_Interpreter (Results 1 – 8 of 8) sorted by relevance
68 constexpr int Game_Interpreter::loop_limit;69 constexpr int Game_Interpreter::call_stack_limit;72 Game_Interpreter::Game_Interpreter(bool _main_flag) { in Game_Interpreter() function in Game_Interpreter78 Game_Interpreter::~Game_Interpreter() { in ~Game_Interpreter()82 void Game_Interpreter::Clear() { in Clear()89 bool Game_Interpreter::IsRunning() const { in IsRunning()94 void Game_Interpreter::Push( in Push()499 void Game_Interpreter::Push(Game_Event* ev) { in Push()511 bool Game_Interpreter::CheckGameOver() { in CheckGameOver()593 bool Game_Interpreter::ExecuteCommand() { in ExecuteCommand()[all …]
42 class Game_Interpreter47 static Game_Interpreter& GetForegroundInterpreter();49 Game_Interpreter(bool _main_flag = false);55 ~Game_Interpreter();329 inline lcf::rpg::SaveEventExecFrame* Game_Interpreter::GetFramePtr() { in GetFramePtr()339 inline lcf::rpg::SaveEventExecFrame& Game_Interpreter::GetFrame() { in GetFrame()346 inline int Game_Interpreter::GetCurrentEventId() const { in GetCurrentEventId()350 inline int Game_Interpreter::GetOriginalEventId() const { in GetOriginalEventId()354 inline int Game_Interpreter::GetLoopCount() const { in GetLoopCount()358 inline bool Game_Interpreter::IsAsyncPending() { in IsAsyncPending()[all …]
36 class Game_Interpreter_Map : public Game_Interpreter39 using Game_Interpreter::Game_Interpreter;
32 class Game_Interpreter; variable124 Game_Interpreter& GetInterpreter();
38 class Game_Interpreter_Battle : public Game_Interpreter
39 : Game_Interpreter(true), pages(pages), executed(pages.size(), false) in Game_Interpreter_Battle()201 return Game_Interpreter::ExecuteCommand(); in ExecuteCommand()
248 Game_Interpreter& Game_Battle::GetInterpreter() { in GetInterpreter()
151 return Game_Interpreter::ExecuteCommand(); in ExecuteCommand()