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Searched refs:Game_Interpreter (Results 1 – 8 of 8) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_interpreter.cpp68 constexpr int Game_Interpreter::loop_limit;
69 constexpr int Game_Interpreter::call_stack_limit;
72 Game_Interpreter::Game_Interpreter(bool _main_flag) { in Game_Interpreter() function in Game_Interpreter
78 Game_Interpreter::~Game_Interpreter() { in ~Game_Interpreter()
82 void Game_Interpreter::Clear() { in Clear()
89 bool Game_Interpreter::IsRunning() const { in IsRunning()
94 void Game_Interpreter::Push( in Push()
499 void Game_Interpreter::Push(Game_Event* ev) { in Push()
511 bool Game_Interpreter::CheckGameOver() { in CheckGameOver()
593 bool Game_Interpreter::ExecuteCommand() { in ExecuteCommand()
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H A Dgame_interpreter.h42 class Game_Interpreter
47 static Game_Interpreter& GetForegroundInterpreter();
49 Game_Interpreter(bool _main_flag = false);
55 ~Game_Interpreter();
329 inline lcf::rpg::SaveEventExecFrame* Game_Interpreter::GetFramePtr() { in GetFramePtr()
339 inline lcf::rpg::SaveEventExecFrame& Game_Interpreter::GetFrame() { in GetFrame()
346 inline int Game_Interpreter::GetCurrentEventId() const { in GetCurrentEventId()
350 inline int Game_Interpreter::GetOriginalEventId() const { in GetOriginalEventId()
354 inline int Game_Interpreter::GetLoopCount() const { in GetLoopCount()
358 inline bool Game_Interpreter::IsAsyncPending() { in IsAsyncPending()
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H A Dgame_interpreter_map.h36 class Game_Interpreter_Map : public Game_Interpreter
39 using Game_Interpreter::Game_Interpreter;
H A Dgame_battle.h32 class Game_Interpreter; variable
124 Game_Interpreter& GetInterpreter();
H A Dgame_interpreter_battle.h38 class Game_Interpreter_Battle : public Game_Interpreter
H A Dgame_interpreter_battle.cpp39 : Game_Interpreter(true), pages(pages), executed(pages.size(), false) in Game_Interpreter_Battle()
201 return Game_Interpreter::ExecuteCommand(); in ExecuteCommand()
H A Dgame_battle.cpp248 Game_Interpreter& Game_Battle::GetInterpreter() { in GetInterpreter()
H A Dgame_interpreter_map.cpp151 return Game_Interpreter::ExecuteCommand(); in ExecuteCommand()